Board game

1822

Lockwood in 1822 and claim the distinction of being the first board games published in the United States. As the U.S.

1845

Westmeath, Ireland. The association of dice and cards with gambling led to all dice games except backgammon being treated as lotteries by dice in the gaming acts of 1710 and 1845.

1860

In 1860, The Checkered Game of Life rewarded players for mundane activities such as attending college, marrying, and getting rich.

1880

Some spaces on the track will advance the player while others will send him back. In the affluent 1880s, Americans witnessed the publication of Algeresque rags to riches games that permitted players to emulate the capitalist heroes of the age.

Greg Downey notes in his essay, "Information Networks and Urban Spaces: The Case of the Telegraph Messenger Boy", that families who could afford the deluxe version of the game in its chromolithographed, the wood-sided box would not "have sent their sons out for such a rough apprenticeship in the working world." Margaret Hofer described the period of the 1880s–1920s as "The Golden Age" of board gaming in America.

1886

The game was the first to focus on secular virtues rather than religious virtues, and sold 40,000 copies its first year. Game of the District Messenger Boy, or Merit Rewarded, published in 1886 by the New York City firm of McLoughlin Brothers, was one of the first board games based on materialism and capitalism published in the United States.

1905

Florentine Typographical Society, 1905. Golladay, Sonja Musser, "Los Libros de Acedrex Dados E Tablas: Historical, Artistic and Metaphysical Dimensions of Alfonso X’s Book of Games" (PhD diss., University of Arizona, 2007) (PDF version) Rollefson, Gary O., "A Neolithic Game Board from Ain Ghazal, Jordan", Bulletin of the American Schools of Oriental Research, No.

1935

Competitive capitalistic games culminated in 1935 with Monopoly, the most commercially successful board game in U.S.

1940

September 1940: 257–271 Fiske, Willard.

1990

In India, a community game called Carrom is popular. ===21st century=== The late 1990s onwards have seen substantial growth in the reach and market of board games.

However, as these games offer the ability to add in content through user modifications, there are also unlicensed uses of board game assets available through these programs. ==Market== While the board gaming market is estimated to be smaller than that for video games, it has also experienced significant growth from the late 1990s.

1991

Crowd-sourcing for board games is a large facet of the market, with $176 million raised on Kickstarter in 2019 alone. A 1991 estimate for the global board game market was over $1.2 billion.

1992

(May 1992), pp. 1–5. * Reprint: Random House Value Publishing, 1994.

1994

(May 1992), pp. 1–5. * Reprint: Random House Value Publishing, 1994.

2000

Also from predynastic Egypt is Mehen. Hounds and Jackals, another ancient Egyptian board game, appeared around 2000 BC.

Around the year 2000 the board gaming industry began significant growth with companies producing a rising number of new games to be sold to a growing worldwide audience.

2001

A 2001 estimate for the United States "board games and puzzle" market gave a value of under $400 million, and for United Kingdom, of about £50 million.

2007

Florentine Typographical Society, 1905. Golladay, Sonja Musser, "Los Libros de Acedrex Dados E Tablas: Historical, Artistic and Metaphysical Dimensions of Alfonso X’s Book of Games" (PhD diss., University of Arizona, 2007) (PDF version) Rollefson, Gary O., "A Neolithic Game Board from Ain Ghazal, Jordan", Bulletin of the American Schools of Oriental Research, No.

2009

A 2009 estimate for the Korean market was put at 800 million won, and another estimate for the American board game market for the same year was at about $800 million.

Per capita, in 2009 Germany was considered to be the best market, with the highest number of games sold per individual. ==Research into gaming== A dedicated field of research into gaming exists, known as game studies or ludology. While there has been a fair amount of scientific research on the psychology of older board games (e.g., chess, Go, mancala), less has been done on contemporary board games such as Monopoly, Scrabble, and Risk.

2010

In the 2010s, a number of publications referred to board games as having a new Golden Age, though some board-gamers prefer to call it a 'renaissance', as The Golden Age is both predefined and a common term.

Another from 2014 gave an estimate that put the growth of the board game market at "between 25% and 40% annually" since 2010, and described the current time as the "golden era for board games".

2011

A 2011 estimate for the Chinese board game market was at over 10 billion yuan.

2012

A 2012 article in The Guardian described board games as "making a comeback".

2013

and Canada market at only $75 million, with the total size of what it defined as the hobby game market at over $700 million, with a 2015 estimate suggesting a value of almost $900 million) A 2013 estimate put the size of the German toy market at 2.7 billion euros (out of which, the board games and puzzle market is worth about 375 million euros), and Polish markets, at 2 billion and 280 million złoties, respectively.

2014

Another from 2014 gave an estimate that put the growth of the board game market at "between 25% and 40% annually" since 2010, and described the current time as the "golden era for board games".

(Some estimates may split board games from collectible card, miniature and role-playing games; for example another 2014 estimate distinguishing board games from other types of hobby games gave the estimate for the U.S.

2015

and Canada market at only $75 million, with the total size of what it defined as the hobby game market at over $700 million, with a 2015 estimate suggesting a value of almost $900 million) A 2013 estimate put the size of the German toy market at 2.7 billion euros (out of which, the board games and puzzle market is worth about 375 million euros), and Polish markets, at 2 billion and 280 million złoties, respectively.

2016

Board game venues are also growing in popularity; in 2016, over 5,000 board game cafes opened in the U.S.

2019

Crowd-sourcing for board games is a large facet of the market, with $176 million raised on Kickstarter in 2019 alone. A 1991 estimate for the global board game market was over $1.2 billion.




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Page generated on 2021-08-05