Capcom

1942

Beginning with a Nintendo Entertainment System port of 1942 published in December 1985, the company started to venture into the market of [console] video games, which became its main business segment a few years later.

1979

Established in 1979, it has become an international enterprise with subsidiaries in Asia, Europe, and North America. ==History== Capcom's predecessor, I.R.M.

Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto.

1980

Its division Capcom USA had a brief stint in the late 1980s as a video game publisher for the Commodore 64 and IBM PC DOS computers although the development of these arcade ports were handled by other companies.

1981

in September 1981, while Capcom Co., Ltd.

1983

Tsujimoto worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japanese branch were I.R.M.

was first established on June 11, 1983 by Kenzo Tsujimoto, for the purpose of taking over the internal sales department. In January 1989, the old affiliate company Capcom Co., Ltd.

The word capsule alludes to how Capcom likened its game software to "a capsule packed to the brim with gaming fun", as well as to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations. While Capcom's first product was the coin-operated Little League from July 1983, its first real video game, the arcade title Vulgus, was released in May 1984.

1984

The word capsule alludes to how Capcom likened its game software to "a capsule packed to the brim with gaming fun", as well as to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations. While Capcom's first product was the coin-operated Little League from July 1983, its first real video game, the arcade title Vulgus, was released in May 1984.

1985

Beginning with a Nintendo Entertainment System port of 1942 published in December 1985, the company started to venture into the market of [console] video games, which became its main business segment a few years later.

1987

Capcom |1996 |9.9 |- |Onimusha |2001 |8.4 |- |Ace Attorney |2001 |8.1 |- |Lost Planet |2006 |6.3 |- |} Capcom started its Street Fighter franchise in 1987.

1989

was first established on June 11, 1983 by Kenzo Tsujimoto, for the purpose of taking over the internal sales department. In January 1989, the old affiliate company Capcom Co., Ltd.

1994

In addition, the 2D animated cartoon-style graphics seen in games such as The Night Warriors and X-Men: Children of the Atom proved popular, leading Capcom to adopt it as a signature style and use it in more games. In 1994, Capcom adapted its Street Fighter series of fighting games into a film of the same name.

1996

That same year, the company introduced its Mega Man series, which has sold almost 40 million units. The company released the first entry in its Resident Evil survival horror series in 1996.

2002

A 2002 adaptation of its Resident Evil series faced similar criticism but was also successful in theaters.

Capcom claimed Koei Tecmo Games infringed a patent it obtained in 2002 regarding a play feature in video games. On 2 November 2020, the company reported that its servers were affected by ransomware, scrambling its data, and the threat actors, the Ragnar Locker hacker group, have allegedly stolen 1TB of sensitive corporation data and were blackmailing Capcom to pay them to remove the ransomware.

Starting in 2002, the development process was reformed to better share technologies and expertise, and all of the individual studios were gradually restructured into bigger departments responsible for different tasks.

2004

Capcom began its Monster Hunter series in 2004.

2011

The company sees films as a way to build sales for its video games. Capcom partnered with Nyu Media in 2011 to publish and distribute the Japanese independent (dōjin soft) games that Nyu localized into the English language.

2014

The company works with the Polish localization company QLoc to port Capcom's games to other platforms, notably examples are Devil May Cry's PC version and its PlayStation 4 and Xbox One remasters, Dragon's Dogma's PC version released in January 2016, and Dead Rising's version on PlayStation 4, Xbox One and PC released on September 13, 2016. On August 27, 2014, Capcom filed a patent infringement lawsuit against Koei Tecmo Games at the Osaka District Court for 980 million yen in damage.

2015

It has also been criticized for other business decisions, such as not releasing certain games outside Japan (most notably the Sengoku Basara series), abruptly cancelling anticipated projects (most notably Mega Man Legends 3), and shutting down Clover Studio. In 2015, the PlayStation 4 version of Ultra Street Fighter IV was pulled from the Capcom Pro Tour due to numerous technical issues and gameplay bugs.

2016

The company works with the Polish localization company QLoc to port Capcom's games to other platforms, notably examples are Devil May Cry's PC version and its PlayStation 4 and Xbox One remasters, Dragon's Dogma's PC version released in January 2016, and Dead Rising's version on PlayStation 4, Xbox One and PC released on September 13, 2016. On August 27, 2014, Capcom filed a patent infringement lawsuit against Koei Tecmo Games at the Osaka District Court for 980 million yen in damage.

In 2016, Capcom released Street Fighter V with very limited single player content.

2020

Capcom claimed Koei Tecmo Games infringed a patent it obtained in 2002 regarding a play feature in video games. On 2 November 2020, the company reported that its servers were affected by ransomware, scrambling its data, and the threat actors, the Ragnar Locker hacker group, have allegedly stolen 1TB of sensitive corporation data and were blackmailing Capcom to pay them to remove the ransomware.




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