Chrono Cross

1995

It is set in the same world as Chrono Trigger, which was released in 1995 for the Super Nintendo Entertainment System.

1996

Chrono Trigger's scenario director Masato Kato had brainstormed ideas for a sequel as early as 1996, following the release of Radical Dreamers.

1997

Elements unleash magic effects upon the enemy or party and must be equipped for use, much like the materia of 1997's Final Fantasy VII.

1998

In the DS version of Chrono Trigger, Kato teases the possibility of an amnesiac Magus. ==Development== Square began planning Chrono Cross immediately after the release of Xenogears in 1998 (which itself was originally conceived as a sequel to the SNES game).

1999

is a 1999 role-playing video game developed and published by Square for the PlayStation video game console.

Struggling to uncover his past and find the mysterious Frozen Flame, Serge is chiefly challenged by Lynx, a shadowy antagonist working to apprehend him. Upon its release in Japan in 1999 and North America in 2000, Chrono Cross received critical acclaim, earning a perfect 10.0 score from GameSpot.

2000

Struggling to uncover his past and find the mysterious Frozen Flame, Serge is chiefly challenged by Lynx, a shadowy antagonist working to apprehend him. Upon its release in Japan in 1999 and North America in 2000, Chrono Cross received critical acclaim, earning a perfect 10.0 score from GameSpot.

The soundtrack won the Gold Prize for the PlayStation Awards of 2000.

GameSpot awarded the game a perfect 10, one of only sixteen games in the 40,000 games listed on Gamespot to have been given the score, and its Console Game of the Year Award for 2000.

2003

Nothing materialized, and the trademark was dropped in the United States on November 13, 2003, though it still stands in Japan and the European Union.

2005

In 2005, Square Enix reissued the soundtrack due to popular demand.

Earlier that year, Mitsuda announced a new arranged Chrono Cross album, scheduled for release in July 2005.

In 2005, Kato and Mitsuda teamed up to do a game called Deep Labyrinth, and again in 2008 for Sands of Destruction, both for the Nintendo DS.

2006

It was delayed, and at a Play! A Video Game Symphony concert in May 2006, he revealed it would feature acoustic music and would be "out within the year", later backtracking and alleging a 2007 release date.

2007

It was delayed, and at a Play! A Video Game Symphony concert in May 2006, he revealed it would feature acoustic music and would be "out within the year", later backtracking and alleging a 2007 release date.

2008

IGN gave the game a score of 9.7, and Cross appeared 89th in its 2008 Top 100 games list.

In 2005, Kato and Mitsuda teamed up to do a game called Deep Labyrinth, and again in 2008 for Sands of Destruction, both for the Nintendo DS.

The February 2008 issue of Game Informer ranked the Chrono series eighth among the "Top Ten Sequels in Demand", naming the games "steadfast legacies in the Square Enix catalogue" and asking "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.

2009

Mitsuda posted a streaming sample of a finished track on his personal website in January 2009, and has stated the album will be released to coincide with the 10th anniversary of the Japanese debut of Cross.

Music from Chrono Cross has been featured in the September 2009 Symphonic Fantasies concerts, part of the Symphonic Game Music Concert series conducted by Arnie Roth.

In the May 1, 2009, issue of Famitsu, Chrono Trigger placed 14th out of 50 in a vote of most-wanted sequels by the magazine's readers.

2011

Chrono Cross was later re-released for the PlayStation Network in Japan in July 2011, and in North America four months later. ==Gameplay== Chrono Cross features standard role-playing video game gameplay with some differences.

The track "Dimension Break" was remixed by Mitsuda for inclusion on the charity album Play For Japan in 2011.

Chrono Cross was also released on the PlayStation Network in Japan on July 6, 2011, and in North America on November 8, 2011, but a PAL region release has not been announced.

2012

"Time's Scar" was also featured in 2012 by NPR in a program about classically arranged video game scores. ==Release and reception== Chrono Cross shipped 850,000 units in Japan and 650,000 abroad.




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