It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired.
The initial few Betas, released starting in June 1999, had limited audiences but by the fifth one, interest in the project dramatically grew.
This can help with detecting some cheaters, but most paid for cheats are designed to bypass these alternative server-based anticheats. == Release == When Counter-Strike was published by Sierra Studios, it was bundled with Team Fortress Classic, Opposing Force multiplayer, and the Wanted, Half-Life: Absolute Redemption and Firearms mods. On March 24, 1999, Planet Half-Life opened its Counter-Strike section.
On June 19, 1999, the first public beta of Counter-Strike was released, followed by numerous further "beta" releases.
Counter-Strike was released by Valve for Microsoft Windows in 2000.
Around 2000 at the time of Beta 5's release, the two were approached by Valve, offering to buy the Counter-Strike intellectual property and offering both jobs to continue its development.
Both accepted the offer, and by September 2000, Valve released the first non-beta version of the game.
On April 12, 2000, Valve announced that the Counter-Strike developers and Valve had teamed up.
In the United States, its retail version sold 550,000 copies and earned $15.7 million by August 2006, after its release in November 2000.
It was the country's 22nd best-selling PC game between January 2000 and August 2006. The Xbox version sold 1.5 million copies in total. === Brazilian sale ban === On January 17, 2008, a Brazilian federal court order prohibiting all sales of Counter-Strike and EverQuest began to be enforced.
The game is now being sold again in Brazil. ==Competitive play== The original Counter-Strike has been played in tournaments since 2000 with the first major being hosted in 2001 at the Cyberathlete Professional League Winter Championship.
Some credit the move into professional competitive team play with prizes as a major factor in Counter-Strike longevity and success. Global retail sales of Counter-Strike surpassed 250,000 units by July 2001, and 1.5 million by December 2003.
The game is now being sold again in Brazil. ==Competitive play== The original Counter-Strike has been played in tournaments since 2000 with the first major being hosted in 2001 at the Cyberathlete Professional League Winter Championship.
In 2003, Counter-Strike was inducted into GameSpot's list of the greatest games of all time.
Some credit the move into professional competitive team play with prizes as a major factor in Counter-Strike longevity and success. Global retail sales of Counter-Strike surpassed 250,000 units by July 2001, and 1.5 million by December 2003.
The first, Counter-Strike Neo, was an arcade game developed by Namco and released in Japan in 2003.
The New York Times reported that E-Sports Entertainment ESEA League started the first professional fantasy e-sports league in 2004 with the game Counter-Strike.
The first official sequel was Source, released on November 1, 2004.
Condition Zero, a game using Counter-Strike's GoldSrc engine, was released in 2004.
Source, a remake of the original Counter-Strike, was the first in the series to use Valve's Source engine and was also released in 2004, eight months after the release of Counter-Strike: Condition Zero.
In the United States, its retail version sold 550,000 copies and earned $15.7 million by August 2006, after its release in November 2000.
It was the country's 22nd best-selling PC game between January 2000 and August 2006. The Xbox version sold 1.5 million copies in total. === Brazilian sale ban === On January 17, 2008, a Brazilian federal court order prohibiting all sales of Counter-Strike and EverQuest began to be enforced.
The federal Brazilian judge Carlos Alberto Simões de Tomaz ordered the ban in October 2007 because, as argued by the judge, the games "bring imminent stimulus to the subversion of the social order, attempting against the democratic state and the law and against public security." As of June 18, 2009, a regional federal court order lifting the prohibition on the sale of Counter-Strike was published.
It was the country's 22nd best-selling PC game between January 2000 and August 2006. The Xbox version sold 1.5 million copies in total. === Brazilian sale ban === On January 17, 2008, a Brazilian federal court order prohibiting all sales of Counter-Strike and EverQuest began to be enforced.
In 2008, Nexon Corporation released Counter-Strike Online, a free-to-play instalment in the series monetized via microtransactions.
The federal Brazilian judge Carlos Alberto Simões de Tomaz ordered the ban in October 2007 because, as argued by the judge, the games "bring imminent stimulus to the subversion of the social order, attempting against the democratic state and the law and against public security." As of June 18, 2009, a regional federal court order lifting the prohibition on the sale of Counter-Strike was published.
The next game in the Counter-Strike series to be developed primarily by Valve was Global Offensive, released for Windows, OS X, Linux, PlayStation 3, and Xbox 360 in 2012. The game spawned multiple spin-offs for the Asian gaming market.
In January 2013, Valve began testing a version of Counter-Strike for OS X and Linux, eventually releasing the update to all users in April 2013. == Reception == Upon its retail release, Counter-Strike received highly favorable reviews.
Counter-Strike Online was followed by Counter-Strike Online 2 in 2013.
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