Final Fantasy: The Spirits Within

1914

The concept of artificial life and resurrection was also discussed, and compared to similar themes in the 1914 book Locus Solus; the Phantoms in The Spirits Within were considered to be brought to life by various forces: by the alien planet's red Gaia and then by human spiritual energy. ===Character design=== Each character's base body model was built from more than 100,000 polygons, plus more than 300,000 for clothing alone.

1986

It was reported in April 2000 that Square was partnering with Columbia Pictures on the film, making it the first animated feature Columbia had worked on since A New Generation in 1986.

2000

It was reported in April 2000 that Square was partnering with Columbia Pictures on the film, making it the first animated feature Columbia had worked on since A New Generation in 1986.

Square accumulated four SGI Origin 2000 series servers, four Onyx2 systems, and 167 Octane workstations for the film's production.

The same image of her appeared in the "Babes: The Girls of Sci Fi" special issue of SFX. ===Legacy and related media=== The merger between Square and Enix, which had been under consideration since at least 2000 according to Yasuhiro Fukushima, Enix chairman at the time, was delayed because of the failure of the film and Enix's hesitation at merging with a company that had just lost a substantial amount of money.

2001

Final Fantasy: The Spirits Within is a 2001 computer-animated science fiction film directed by Hironobu Sakaguchi, creator of the Final Fantasy franchise.

Square intended to make the character of Aki Ross into the world's first photorealistic computer-animated actress, with plans for appearances in multiple films in different roles. The Spirits Within premiered in Los Angeles on July 2, 2001, and was theatrically released in the United States on July 11.

John Mangan from The Age cited the film as an example of this phenomenon. ===Music and soundtrack=== The soundtrack to the film was released on July 3, 2001 by Sony Music.

193 on the Billboard 200 on July 28, 2001.

The film debuted on July 2, 2001 at the Mann Bruins Theater in Los Angeles, California, and was released in the United States on July 11, making $32 million in North America and selling 5,961,378 tickets in the United States.

She appeared dressed in the bikini on the cover of Maxim, and was ranked by the magazine and its readers as one of the sexiest women of 2001, placing at No.

A novelization was written by Dean Wesley Smith and published by Pocket Books in June 2001.

The Making of Final Fantasy: The Spirits Within, a companion book, was published by BradyGames in August 2001.

Conversely, the film was also nominated in the worst screenplay category at the 2001 Stinkers Bad Movie Awards, but lost to Pearl Harbor.

The film's trailer was nominated for the "Golden Fleece" award at the 3rd Golden Trailer Awards. ===Home media=== A two-disc DVD version of the film was released on October 23, 2001, with the Blu-ray edition released on August 7, 2007.

A single-disc edition of the film with significantly less special features was released on August 27, 2002. As of December 13, 2001, the film grossed in video rental revenue in the United States, equivalent to 83.4% of its box office gross in the country.

2002

Aki only made one appearance outside of the film; in 2002 she appeared in a demonstration video that Square Pictures made to present to The Wachowskis before developing Final Flight of the Osiris for The Animatrix.

The track "The Dream Within" was nominated for "Best Original Song Written for a Film" at the 2002 World Soundtrack Awards, but lost to "If I Didn't Have You" which was composed for Monsters, Inc.. ==Release== ===Box office=== Before the film's release, there was already skepticism of its potential to be financially successful.

Square Pictures announced in late January 2002 that they were closing down, largely due to the commercial failure of The Spirits Within. The film's CGI effects have been compared favourably with those in later films, such as Avatar (2009).

Kent, the 240 page color book contains a foreword by director Sakaguchi and extensive information on all aspects of the film's creation, including concept art, storyboards, sets and props, layout, motion capture and animation, as well as a draft of the full script. ===Accolades=== The film won the "Jury Prize" at the 2002 Japan Media Arts Festival.

The DVD was initially a top seller; in February 2002, Jun Aida said that while sales were still strong, they were not good enough to save Square Pictures from closing.

A single-disc edition of the film with significantly less special features was released on August 27, 2002. As of December 13, 2001, the film grossed in video rental revenue in the United States, equivalent to 83.4% of its box office gross in the country.

2006

The film achieved average to poor results at the box office in most of Southeast Asia; however, it performed well in Australia, New Zealand and South Korea; 160,100 tickets were sold in Seoul City. In 2006, Boston.com regarded it as the 4th biggest box office bomb, estimating the film's losses at the end of its cinema run at over $94 million.

2007

The film's trailer was nominated for the "Golden Fleece" award at the 3rd Golden Trailer Awards. ===Home media=== A two-disc DVD version of the film was released on October 23, 2001, with the Blu-ray edition released on August 7, 2007.

2010

It was the first photorealistic computer-animated feature film and was the most expensive video game-inspired film until the release of Prince of Persia in 2010.

2011

In 2011, BioWare art director Derek Watts cited The Spirits Within as a major influence on the successful Mass Effect series of action role-playing games.

2012

In March 2012, CNBC considered it to be the 9th biggest box office bomb. ===Critical reception=== The Spirits Within holds an approval rating of 44% on Rotten Tomatoes, based on 144 reviews.

2015

In the first episode of the Square Enix published 2015 video game Life Is Strange, when the lead character interacts with a TV, she mentions the idea of watching the film, and says "I don't care what anybody says, that's one of the best sci-fi films ever made." Although the film was loosely based on a video game series, there were never any plans for a game adaptation of the film itself.




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