Id Software

1988

Upon making this breakthrough, Carmack and Tom Hall stayed up late into the night making a replica of the first level of the popular 1988 NES game Super Mario Bros.

1990

In September 1990, John Carmack developed an efficient way to rapidly side-scroll graphics on the PC.

Although disappointed by not actually having received mail from multiple fans, Romero and other Softdisk developers began proposing ideas to Miller, including Commander Keen in December 1990, which became a very successful shareware game.

During the mid to late 1990s, "the launch of each successive round of technology it's been expected to occupy a headlining position", with the Quake III engine being most widely adopted of their engines.

The first Commander Keen trilogy was released on December 14, 1990. === Wolfenstein === The company's breakout product was released on May 5, 1992: Wolfenstein 3D, a first-person shooter (FPS) with smooth 3D graphics that were unprecedented in computer games, and with violent gameplay that many gamers found engaging.

1991

The company was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.

id Software was officially founded by Romero, John and Adrian Carmack and Hall on February 1, 1991. The shareware distribution method was initially employed by id Software through Apogee Software to sell their products, such as the Commander Keen, Wolfenstein and Doom games.

Brainstormed by John Romero, id Software held a weekend session titled "The id Summer Seminar" in the summer of 1991 with prospective buyers including Scott Miller, George Broussard, Ken Rogoway, Jim Norwood and Todd Replogle.

. == External links == American companies established in 1991 American corporate subsidiaries 1991 establishments in Louisiana 2009 mergers and acquisitions Companies based in Richardson, Texas Video game companies based in Texas Video game companies established in 1991 Video game companies of the United States Video game development companies ZeniMax Media

1992

The first Commander Keen trilogy was released on December 14, 1990. === Wolfenstein === The company's breakout product was released on May 5, 1992: Wolfenstein 3D, a first-person shooter (FPS) with smooth 3D graphics that were unprecedented in computer games, and with violent gameplay that many gamers found engaging.

1993

After Hall left the company, Sandy Petersen and Dave Taylor were hired before the release of Doom in December 1993. On June 24, 2009, it was announced that id Software had been acquired by ZeniMax Media (owner of Bethesda Softworks).

After a dispute with John Carmack over the designs of Doom, Hall was forced to resign from id Software in August 1993.

Another sequel, named The New Order; was developed by MachineGames using the id Tech 5 engine and released in 2014, with it getting a prequel by the name of The Old Blood a year later; followed by a direct sequel titled The New Colossus in 2017. === Doom === Eighteen months after their release of Wolfenstein 3D, on December 10, 1993, id Software released Doom which would again set new standards for graphic quality and graphic violence in computer gaming.

1994

Similarly, the Atari Jaguar version was confiscated following a verdict by the Amtsgericht Berlin Tiergarten on December 7, 1994. Due to concerns from Nintendo of America, the Super NES version was modified to not include any swastikas or Nazi references; furthermore, blood was replaced with sweat to make the game seem less violent, and the attack dogs in the game were replaced by giant mutant rats.

1996

Romero was fired from id Software on August 6, 1996, after the release of Quake for not performing.

He established Ion Storm along with Hall on November 15, 1996. Michael Abrash — Programmer (1995–1996).

In June 2018, the sequel to the 2016 Doom, Doom Eternal was officially announced at E3 2018 with a teaser trailer, followed by a gameplay reveal at QuakeCon in August 2018. === Quake === On June 22, 1996, the release of Quake marked the third milestone in id Software history.

On August 7, 2013, he joined Oculus VR, a company developing virtual reality headsets, and left id Software on November 22, 2013. === John Romero === John Romero, who was forced to resign in 1996 after the release of Quake, later formed the ill-fated company Ion Storm.

1997

Left id Software after Romero's departure and joined Epic Games in 1997. Sandy Petersen — Level designer (1993–1997).

Left id Software for Ensemble Studios in 1997. Mike Wilson — PR and marketing (1994–1997).

id Software is the only game development company ever honored twice by the National Academy of Television Arts & Sciences, having been given an Emmy Award in 2007 for creation of the 3D technology that underlies modern shooter video games. The Quake series continued with Quake II in 1997.

1999

Yahoo! Games listed it as one of the top ten most controversial games of all time. The game again sparked controversy throughout a period of school shootings in the United States when it was found that Eric Harris and Dylan Klebold, who committed the Columbine High School massacre in 1999, were avid players of the game.

2000

In December 2000 Todd Hollenshead expressed support for Linux: "All said, we will continue to be a leading supporter of the Linux platform because we believe it is a technically sound OS and is the OS of choice for many server ops." However, on April 25, 2012, Carmack revealed that "there are no plans for a native Linux client" of id's most recent game, Rage.

2003

The Super NES version was not as successful as the PC version. == People == In 2003, the book Masters of Doom chronicled the development of id Software, concentrating on the personalities and interaction of John Carmack and John Romero.

2004

id Software made its mark in video game history with the shareware release of Doom, and eventually revisited the theme of this game in 2004 with their release of Doom 3.

Hollenshead also mentioned that the title would be completely developed in-house, marking the first game since 2004's Doom 3 to be done so.

2005

Quake IV and Enemy Territory: Quake Wars were made by outside developers and not id. There have also been other spin-offs such as Quake Mobile in 2005 and Quake Live, an internet browser based modification of Quake III.

Costello's (a story consultant for Doom 3 and now Rage) new Doom 3 novels: Worlds on Fire and Maelstrom. id Software became involved in film development when they oversaw the film adaption of their Doom franchise in 2005.

2007

John Carmack said in an interview at QuakeCon 2007 that there would be a Doom 4.

id Software is the only game development company ever honored twice by the National Academy of Television Arts & Sciences, having been given an Emmy Award in 2007 for creation of the 3D technology that underlies modern shooter video games. The Quake series continued with Quake II in 1997.

John Carmack stated, at QuakeCon 2007, that the id Tech 5 engine would be used for a new Quake game. === Rage === Todd Hollenshead announced in May 2007 that id Software had begun working on an all new series that would be using a new engine.

At 2007's WWDC, John Carmack showed the new engine called id Tech 5.

Later that year, at QuakeCon 2007, the title of the new game was revealed as Rage. On July 14, 2008, id Software announced at the 2008 E3 event that they would be publishing Rage through Electronic Arts, and not id's longtime publisher Activision.

In August 2007, Todd Hollenshead stated at QuakeCon 2007 that a Return to Castle Wolfenstein movie is in development which re-teams the Silent Hill writer/producer team, Roger Avary as writer and director and Samuel Hadida as producer.

McGee headed the independent game development studio Spicy Horse in Shanghai, China from 2007 to 2016. == References == == Literature == Kushner, David (2003).

2008

It began development on May 7, 2008.

Furthermore, Quake's main innovation, the capability to play a deathmatch (competitive gameplay between living opponents instead of against computer-controlled characters) over the Internet (especially through the add-on QuakeWorld), seared the title into the minds of gamers as another smash hit. In 2008, id Software was honored at the 59th Annual Technology & Engineering Emmy Awards for the pioneering work Quake represented in user modifiable games.

Later that year, at QuakeCon 2007, the title of the new game was revealed as Rage. On July 14, 2008, id Software announced at the 2008 E3 event that they would be publishing Rage through Electronic Arts, and not id's longtime publisher Activision.

After a brief hiatus from publishing, id resumed and re-launched the novel series in 2008 with Matthew J.

Although Harris did design Doom levels, none of them were based on Columbine High School. While Doom and other violent video games have been blamed for nationally covered school shootings, 2008 research featured by Greater Good Science Center shows that the two are not closely related.

2009

The company was involved in the creation of the first-person shooter (FPS) genre: Wolfenstein 3D is often considered to be the first true FPS; Doom is a game that popularized the genre and PC gaming in general; and Quake was id's first true 3D FPS. On June 24, 2009, ZeniMax Media acquired the company.

After Hall left the company, Sandy Petersen and Dave Taylor were hired before the release of Doom in December 1993. On June 24, 2009, it was announced that id Software had been acquired by ZeniMax Media (owner of Bethesda Softworks).

Activision purchased a 49% stake in id Software, making it a second party which took publishing duties until 2009.

2010

However, since then ZeniMax has also announced that they are publishing Rage through Bethesda Softworks. On August 12, 2010, during Quakecon 2010, id Software announced Rage US ship date of September 13, 2011, and a European ship date of September 15, 2011.

2011

id Software moved from the "cube-shaped" Mesquite office to a location in Richardson, Texas during the spring of 2011. On June 26, 2013, id Software president Todd Hollenshead quit after 17 years of service. On November 22, 2013, it was announced id Software co-founder and Technical Director John Carmack had fully resigned from the company to work full-time at Oculus VR which he joined as CTO in August 2013.

However id Tech 4 had far fewer licensees than the Unreal Engine from Epic Games, due to the long development time that went into Doom 3 which id Software had to release before licensing out that engine to others. Despite his enthusiasm for open source code, Carmack revealed in 2011 that he had no interest in licensing the technology to the mass market.

However, since then ZeniMax has also announced that they are publishing Rage through Bethesda Softworks. On August 12, 2010, during Quakecon 2010, id Software announced Rage US ship date of September 13, 2011, and a European ship date of September 15, 2011.

2012

However, on January 26, 2012, Besset announced that he had left id. John Carmack has expressed his stance with regard to Linux builds in the past.

In December 2000 Todd Hollenshead expressed support for Linux: "All said, we will continue to be a leading supporter of the Linux platform because we believe it is a technically sound OS and is the OS of choice for many server ops." However, on April 25, 2012, Carmack revealed that "there are no plans for a native Linux client" of id's most recent game, Rage.

2013

id Software moved from the "cube-shaped" Mesquite office to a location in Richardson, Texas during the spring of 2011. On June 26, 2013, id Software president Todd Hollenshead quit after 17 years of service. On November 22, 2013, it was announced id Software co-founder and Technical Director John Carmack had fully resigned from the company to work full-time at Oculus VR which he joined as CTO in August 2013.

Even though the said company has gained more success with its game engine than id Software over the years, Carmack had no regrets by his decision and continued to focus on open source until his departure from the company in 2013. In conjunction with his self-professed affinity for sharing source code, John Carmack has open-sourced most of the major id Software engines under the GNU General Public License.

In February 2013, Carmack argued for improving emulation as the "proper technical direction for gaming on Linux", though this was also due to ZeniMax's refusal to support "unofficial binaries", given all prior ports (except for Quake III Arena, via Loki Software, and earlier versions of Quake Live) having only ever been unofficial.

On August 7, 2013, he joined Oculus VR, a company developing virtual reality headsets, and left id Software on November 22, 2013. === John Romero === John Romero, who was forced to resign in 1996 after the release of Quake, later formed the ill-fated company Ion Storm.

2014

Another sequel, named The New Order; was developed by MachineGames using the id Tech 5 engine and released in 2014, with it getting a prequel by the name of The Old Blood a year later; followed by a direct sequel titled The New Colossus in 2017. === Doom === Eighteen months after their release of Wolfenstein 3D, on December 10, 1993, id Software released Doom which would again set new standards for graphic quality and graphic violence in computer gaming.

2015

In 2015, they opened a second studio in Frankfurt, Germany. == History == The founders of id Software met in the offices of Softdisk developing multiple games for Softdisk's monthly publishing, including Dangerous Dave.

2016

They did the same thing with the Wii U but for Nintendo Switch, they collaborated with Panic Button starting with 2016's Doom and The New Colossus. Since id Software revealed their engine id Tech 5, they call their engines "id Tech", followed by a version number.

Doom 2016, the fourth installation of the Doom series, was released on Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016, and was later released on Nintendo Switch on November 10, 2017.

In June 2018, the sequel to the 2016 Doom, Doom Eternal was officially announced at E3 2018 with a teaser trailer, followed by a gameplay reveal at QuakeCon in August 2018. === Quake === On June 22, 1996, the release of Quake marked the third milestone in id Software history.

McGee headed the independent game development studio Spicy Horse in Shanghai, China from 2007 to 2016. == References == == Literature == Kushner, David (2003).

2017

Another sequel, named The New Order; was developed by MachineGames using the id Tech 5 engine and released in 2014, with it getting a prequel by the name of The Old Blood a year later; followed by a direct sequel titled The New Colossus in 2017. === Doom === Eighteen months after their release of Wolfenstein 3D, on December 10, 1993, id Software released Doom which would again set new standards for graphic quality and graphic violence in computer gaming.

Doom 2016, the fourth installation of the Doom series, was released on Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016, and was later released on Nintendo Switch on November 10, 2017.

2018

In June 2018, the sequel to the 2016 Doom, Doom Eternal was officially announced at E3 2018 with a teaser trailer, followed by a gameplay reveal at QuakeCon in August 2018. === Quake === On June 22, 1996, the release of Quake marked the third milestone in id Software history.

This technology demo later became Rage HD. On May 14, 2018, Bethesda Softworks announced Rage 2, a co-development between id Software and Avalanche Studios. === Other games === During its early days, id Software produced much more varied games; these include the early 3D first-person shooter experiments that led to Wolfenstein 3D and Doom – Hovertank 3D and Catacomb 3D.

2019

He was the last of the original founders to leave the company. Tim Willits left the company in 2019.

A new Doom film, titled Annihilation, was released in 2019, although id itself stressed its lack of involvement. == Controversy == id Software was the target of controversy over two of their most popular games, Doom and the earlier Wolfenstein 3D: === Doom === Doom was notorious for its high levels of gore and occultism along with satanic imagery, which generated controversy from a broad range of groups.

2021

ZeniMax Media was acquired by Microsoft for in March 2021 and became part of Xbox Game Studios. === Company name === The company writes its name with a lowercase id, which is pronounced as in "did" or "kid", and, according to the book Masters of Doom, the group identified itself as "Ideas from the Deep" in the early days of Softdisk but that, in the end, the name 'id' came from the phrase "in demand".




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