Joystick

1909

Loraine is cited by the Oxford English Dictionary for using the term "joystick" in his diary in 1909 when he went to Pau to learn to fly at Bleriot's school.

1910

George was a pioneer aviator who with his colleague Jobling built and flew a biplane at Newcastle in England in 1910.

1926

Mirick at the United States Naval Research Laboratory (NRL) and patented in 1926 (U.S.

1944

In the awarded patent, Mirick writes: "My control system is particularly applicable in maneuvering aircraft without a pilot." The Germans developed an electrical two-axis joystick around 1944.

1960

The Wasserfall steering equipment converted the electrical signal to radio signals and transmitted these to the missile. In the 1960s the use of joysticks became widespread in radio-controlled model aircraft systems such as the Kwik Fly produced by Phill Kraft (1964).

1967

Baer, inventor of the Magnavox Odyssey console, released in 1972, created the first video game joysticks in 1967.

1969

The earliest known electronic game joystick with a fire button was released by Sega as part of their 1969 arcade game Missile, a shooter simulation game that used it as part of an early dual-control scheme, where two directional buttons are used to move a motorized tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen; when a plane is hit, an explosion is animated on screen along with an explosion sound.

1970

In 1970, the game was released in North America as S.A.M.I.

1972

Baer, inventor of the Magnavox Odyssey console, released in 1972, created the first video game joysticks in 1967.

It is often used for arcade gun games, with early examples including Sega's Sea Devil in 1972; Taito's Attack in 1976; Cross Fire in 1977; and Nintendo's Battle Shark in 1978. During the 1990s, joysticks such as the CH Products Flightstick, Gravis Phoenix, Microsoft SideWinder, Logitech WingMan, and Thrustmaster FCS were in demand with PC gamers.

1973

by Midway Games. Taito released a four-way joystick as part of their arcade racing video game Astro Race in 1973, while their 1975 run and gun multi-directional shooter game Western Gun introduced dual-stick controls with one eight-way joystick for movement and the other for changing the shooting direction.

1975

by Midway Games. Taito released a four-way joystick as part of their arcade racing video game Astro Race in 1973, while their 1975 run and gun multi-directional shooter game Western Gun introduced dual-stick controls with one eight-way joystick for movement and the other for changing the shooting direction.

1976

In 1976, Taito released Interceptor, an early first-person combat flight simulator that involved piloting a jet fighter, using an eight-way joystick to aim with a crosshair and shoot at enemy aircraft. The Atari standard joystick, developed for the Atari 2600, released in 1977, was a digital controller, with a single fire button.

It is often used for arcade gun games, with early examples including Sega's Sea Devil in 1972; Taito's Attack in 1976; Cross Fire in 1977; and Nintendo's Battle Shark in 1978. During the 1990s, joysticks such as the CH Products Flightstick, Gravis Phoenix, Microsoft SideWinder, Logitech WingMan, and Thrustmaster FCS were in demand with PC gamers.

1977

In 1976, Taito released Interceptor, an early first-person combat flight simulator that involved piloting a jet fighter, using an eight-way joystick to aim with a crosshair and shoot at enemy aircraft. The Atari standard joystick, developed for the Atari 2600, released in 1977, was a digital controller, with a single fire button.

It is often used for arcade gun games, with early examples including Sega's Sea Devil in 1972; Taito's Attack in 1976; Cross Fire in 1977; and Nintendo's Battle Shark in 1978. During the 1990s, joysticks such as the CH Products Flightstick, Gravis Phoenix, Microsoft SideWinder, Logitech WingMan, and Thrustmaster FCS were in demand with PC gamers.

1978

It is often used for arcade gun games, with early examples including Sega's Sea Devil in 1972; Taito's Attack in 1976; Cross Fire in 1977; and Nintendo's Battle Shark in 1978. During the 1990s, joysticks such as the CH Products Flightstick, Gravis Phoenix, Microsoft SideWinder, Logitech WingMan, and Thrustmaster FCS were in demand with PC gamers.

1980

For example, the lunar lander test models were controlled with a joystick. In many modern airliners aircraft, for example all Airbus aircraft developed from the 1980s, the joystick has received a new lease on life for flight control in the form of a "side-stick", a controller similar to a gaming joystick but which is used to control the flight, replacing the traditional yoke.

This led to the development and employment of Hall effect sensing to such applications in the 1980s as a means of contactless sensing.

1985

Joysticks were commonly used as controllers in first and second generation game consoles, but they gave way to the familiar game pad with the Nintendo Entertainment System and Sega Master System during the mid-1980s, though joysticks—especially arcade-style one—were and are popular after-market add-ons for any console. In 1985, Sega's third-person arcade rail shooter game Space Harrier featured a true analog flight stick, used for movement.

1990

It is often used for arcade gun games, with early examples including Sega's Sea Devil in 1972; Taito's Attack in 1976; Cross Fire in 1977; and Nintendo's Battle Shark in 1978. During the 1990s, joysticks such as the CH Products Flightstick, Gravis Phoenix, Microsoft SideWinder, Logitech WingMan, and Thrustmaster FCS were in demand with PC gamers.

It was around that time [when] the more modern FPS with mouse and keyboard came out, as opposed to just keyboard like Wolfenstein [3D] or something.". Since the late 1990s, analog sticks (or thumbsticks, due to their being controlled by one's thumbs) have become standard on controllers for video game consoles, popularized by Nintendo's Nintendo 64 controller, and have the ability to indicate the stick's displacement from its neutral position.

1997

These devices usually use potentiometers to determine the position of the stick, though some newer models instead use a Hall effect sensor for greater reliability and reduced size. In 1997, ThrustMaster, Inc.

This line adapted several aspects of NASA's RHC (Rotational Hand Controller), which is used for landing and navigation methods. In 1997 the first gaming joystick with force feedback (haptics) was manufactured by CH Products under license from technology creator, Immersion Corporation.




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Page generated on 2021-08-05