Kult (role-playing game)

1980

They are both set in the Kult universe called "Döden är bara början" (Death is only the beginning, 2018) and "De levande döda" (The living dead, 2020) ==Controversy== Similar to the moral panic of Dungeons & Dragons in the United States in the 1980s, Kult figured in Swedish controversies of the 1990s.

1990

This edition moved the setting from the 1990s to the present and was completely rewritten with new art, layout and a ruleset based on Powered by the Apocalypse.

They are both set in the Kult universe called "Döden är bara början" (Death is only the beginning, 2018) and "De levande döda" (The living dead, 2020) ==Controversy== Similar to the moral panic of Dungeons & Dragons in the United States in the 1980s, Kult figured in Swedish controversies of the 1990s.

1991

Kult or KULT is a contemporary horror role-playing game originally created by Gunilla Jonsson and Michael Petersén with illustrations by Nils Gulliksson, first published in Sweden by Äventyrsspel (later Target Games) in 1991.

instead you transcend between different types of Archetypes: The Sleeper, The Aware, The Enlightened that moves you towards Awakening. ==Publication history== Kult was originally published by the company Target Games in 1991 as a Swedish role-playing game, and has later been translated into several other languages.

It updates the setting to answer the question “What would Kult had been like if it was released in 2016 instead of 1991?” The game was released in 2018. In 2017 Free League Publishing published Anders Fager's novel "För Gudinnan" (for the love of the goddess) set in the Kult universe.

1993

Kult is notable for its philosophical and religious depth as well as for its mature and controversial content. The first English edition was published in 1993 by Metropolis Ltd..

He is still missing. ==Reception== Jeff Koke reviewed Kult for Pyramid #3 (Sept./Oct., 1993), and stated that "All in all, Kult is a very good system and background for roleplayers who are mature enough to delve into truly dark roleplaying.

1994

The title refers to children supposedly ignored by their parents and therefore susceptible to a projected radicalization of the rpg movement. Critics of role-playing games have also tied Kult to a 16-year-old Swedish boy who committed suicide by shotgun in November 1996. The local newspaper Tønsbergs Blad in Tønsberg, Norway similarly used Kult in relation to the disappearance of a boy called Andreas Hammer on July 1, 1994.

1995

In 1995, translated the second Swedish edition into French. In 2018 current licensor Helmgast released the fourth edition called KULT: Divinity Lost created by Robin Liljenberg and Petter Nallo.

1996

The title refers to children supposedly ignored by their parents and therefore susceptible to a projected radicalization of the rpg movement. Critics of role-playing games have also tied Kult to a 16-year-old Swedish boy who committed suicide by shotgun in November 1996. The local newspaper Tønsbergs Blad in Tønsberg, Norway similarly used Kult in relation to the disappearance of a boy called Andreas Hammer on July 1, 1994.

1997

Kult was noted by the general press several times during the decade after its initial publication, and in 1997 the Kult core rules were quoted in a motion in the Parliament of Sweden.

2001

Amthor. The third English edition of Kult had two English books released in print form: a player's handbook named "Kult Rumours" in 2001 and the core rulebook, subtitled Beyond The Veil, printed in 2004.

2004

Amthor. The third English edition of Kult had two English books released in print form: a player's handbook named "Kult Rumours" in 2001 and the core rulebook, subtitled Beyond The Veil, printed in 2004.

2015

Both are currently out of print, though copies can be purchased through secondary and specialized markets. The former publishers were 7ème Cercle (French) and (Italian). The license has been the property of first Target Games, then Paradox Entertainment, and, in 2015, Cabinet Holdings. ===Current publishers=== Currently, Kult is licensed by Helmgast. A 2016 Kickstarter campaign funded a new edition of the game, entitled 'Kult: Divinity Lost'.

2016

Both are currently out of print, though copies can be purchased through secondary and specialized markets. The former publishers were 7ème Cercle (French) and (Italian). The license has been the property of first Target Games, then Paradox Entertainment, and, in 2015, Cabinet Holdings. ===Current publishers=== Currently, Kult is licensed by Helmgast. A 2016 Kickstarter campaign funded a new edition of the game, entitled 'Kult: Divinity Lost'.

It updates the setting to answer the question “What would Kult had been like if it was released in 2016 instead of 1991?” The game was released in 2018. In 2017 Free League Publishing published Anders Fager's novel "För Gudinnan" (for the love of the goddess) set in the Kult universe.

2017

It updates the setting to answer the question “What would Kult had been like if it was released in 2016 instead of 1991?” The game was released in 2018. In 2017 Free League Publishing published Anders Fager's novel "För Gudinnan" (for the love of the goddess) set in the Kult universe.

2018

In 1995, translated the second Swedish edition into French. In 2018 current licensor Helmgast released the fourth edition called KULT: Divinity Lost created by Robin Liljenberg and Petter Nallo.

It updates the setting to answer the question “What would Kult had been like if it was released in 2016 instead of 1991?” The game was released in 2018. In 2017 Free League Publishing published Anders Fager's novel "För Gudinnan" (for the love of the goddess) set in the Kult universe.

Fager has also written an audiolouge called "Faraday" set in the Kult adventure Tarroticum. In 2018 and 2020 Free League Publishing published two novels written by the original creators of Kult, Gunilla Jonsson and Michael Petersén.

They are both set in the Kult universe called "Döden är bara början" (Death is only the beginning, 2018) and "De levande döda" (The living dead, 2020) ==Controversy== Similar to the moral panic of Dungeons & Dragons in the United States in the 1980s, Kult figured in Swedish controversies of the 1990s.

2019

The new edition was well received by critics and fans and won two ennies for Best Writing and Best Cover 2019, and was also nominated for Best Interior Art. ==Setting== The default backdrop of Kult is modern-day real-life larger cities; players taking the roles of contemporary multi-genre protagonists, such as private investigators and femme fatales, vigilantes and drug dealers, artists and journalists, or secret agents and mad scientists.

2020

Fager has also written an audiolouge called "Faraday" set in the Kult adventure Tarroticum. In 2018 and 2020 Free League Publishing published two novels written by the original creators of Kult, Gunilla Jonsson and Michael Petersén.

They are both set in the Kult universe called "Döden är bara början" (Death is only the beginning, 2018) and "De levande döda" (The living dead, 2020) ==Controversy== Similar to the moral panic of Dungeons & Dragons in the United States in the 1980s, Kult figured in Swedish controversies of the 1990s.




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