The agent managed to escape in a ship waiting for him. ==Archaeological research and rediscovery== Gaston Jondet made in 1916 the first detailed description of the submerged ruins of the old port of Alexandria.
He was followed by Raymond Weill in the same year, and by Sir Leopold Halliday Savile in 1940. In 1968, the lighthouse was rediscovered.
He was followed by Raymond Weill in the same year, and by Sir Leopold Halliday Savile in 1940. In 1968, the lighthouse was rediscovered.
In French, Turkish, Serbian and Russian, a derived word means "headlight" (phare, far; фар; фара). == Proposed reconstruction == Since 1978 a number of proposals have been made to replace the lighthouse with a modern reconstruction.
In the early 1990s, the underwater archaeologist Franck Goddio began exploration at the opposite side of the harbor from where Empereur's team had worked.
It was the third-longest surviving ancient wonder (after the Mausoleum at Halicarnassus and the extant Great Pyramid of Giza), surviving in part until 1480, when the last of its remnant stones were used to build the Citadel of Qaitbay on the site. In 1994, a team of French archaeologists dove into the water of Alexandria's Eastern Harbour and discovered some remains of the lighthouse on the sea floor.
Due to the lack of specialized archaeologists and the area becoming a military zone, exploration was put on hold. A team of French archaeologists led by Jean-Yves Empereur re-discovered the physical remains of the lighthouse in late 1994 on the floor of Alexandria's Eastern Harbour.
The cataloging of over 3,300 pieces was completed by Empereur and his team at the end of 1995 using a combination of photography and mapping.
It appears again in all the later installments of the series. In the city building strategy games Cleopatra (2000) and Children of the Nile (2004), it can be built as a monument. In the 2013 strategy game Rome II, the lighthouse is featured as a wonder, where it gives a minor boost to the faction occupying Alexandria. The lighthouse features in the action-adventure video game Assassins Creed Origins.
Chicago: Sussex Academic Press, 2014. Thompson, Alice.
In 2015, the Egyptian government and the Alexandria governorate suggested building a skyscraper on the site of the lighthouse as part of the regeneration of the eastern harbour of Alexandria Port.
In 2016 the Ministry of State of Antiquities in Egypt had plans to turn submerged ruins of ancient Alexandria, including those of the Pharos, into an underwater museum. __TOC__ ==Origin== Pharos was a small island located on the western edge of the Nile Delta.
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