Nights into Dreams

1992

The game is presented in 3D and imposes time limits on every level, in which the player must accumulate points to proceed. Development began after the release of Sonic & Knuckles in 1994, although the concept originated in 1992, during the development of Sonic the Hedgehog 2.

The Nights concept originated during the development of Sonic the Hedgehog 2 in 1992, but development did not begin until after the release of Sonic & Knuckles in late 1994.

1994

The game is presented in 3D and imposes time limits on every level, in which the player must accumulate points to proceed. Development began after the release of Sonic & Knuckles in 1994, although the concept originated in 1992, during the development of Sonic the Hedgehog 2.

The Nights concept originated during the development of Sonic the Hedgehog 2 in 1992, but development did not begin until after the release of Sonic & Knuckles in late 1994.

1995

Programming began in April 1995 and total development spanned six months.

1996

is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn.

An abbreviated Christmas-themed version, Christmas Nights, was released in December 1996.

In the US, it was advertised with the slogan "Prepare to fly". == Related games == === Christmas Nights === , or Christmas NiGHTS into Dreams..., is a Christmas-themed two-level game of Nights into Dreams released in December 1996.

Development began in July 1996 and took three to four months, according to Naka.

In Japan, Nights into Dreams was the best-selling Saturn game and the 21st best-selling game of 1996, with 392,383 copies sold.

Next Generation ranked the game 25th in its list of the "100 Greatest Games of All Time" in their September 1996 issue (i.e.

1997

In the United Kingdom, Christmas Nights was not included with the Sega Saturn Magazine until December 1997. Christmas Nights follows Elliot and Claris during the holiday season following their adventures with Nights.

A Nights into Dreams handheld electronic game was released by Tiger Electronics in 1997, and a port of it was later released for Tiger's unsuccessful R-Zone console. A high definition remaster of the PlayStation 2 version was released for PlayStation Network and Xbox Live Arcade in October 2012.

1998

The limited Deadly Six edition of Sonic Lost World (2013) features a Nights into Dreams-inspired stage, "Nightmare Zone", as downloadable content. === Comics === In February 1998, Archie Comics adapted Nights into Dreams into a three-issue comic book miniseries to test whether a Nights comic would sell well in North America.

1999

In August 1999, Naka confirmed that a sequel was in development; by December 2000, however, it had been cancelled.

2000

In August 1999, Naka confirmed that a sequel was in development; by December 2000, however, it had been cancelled.

In a January 2000 poll by Computer and Video Games, readers placed the game 15th on their "100 Greatest Games" list, directly behind Super Mario 64.

2007

A sequel, Journey of Dreams, was released for the Wii in 2007. == Gameplay == Nights into Dreams is split into seven levels, referred to as "Dreams".

Aside from a [electronic game] released by Tiger Electronics and small minigames featured in several Sega games, no sequel was released for a Sega console. A sequel, Journey of Dreams, was announced for the Wii in April 2007.

It was released in Japan and the United States in December 2007, and in Europe and Australia in January 2008.

IGN ranked the game as the 94th best game of all time in their "Top 100 Games" list in 2007, and in 2008, Levi Buchanan ranked it fourth in his list of the top 10 Sega Saturn games.

2008

The game was ported to the PlayStation 2 in 2008 in Japan and a high-definition version was released worldwide for PlayStation 3, Xbox 360, and Windows in 2012.

It was released in Japan and the United States in December 2007, and in Europe and Australia in January 2008.

IGN ranked the game as the 94th best game of all time in their "Top 100 Games" list in 2007, and in 2008, Levi Buchanan ranked it fourth in his list of the top 10 Sega Saturn games.

Naka said that the release of Nights was when Sonic Team was truly formed as a brand. === Remakes === Sega released a remake of Nights into Dreams for the PlayStation 2 exclusively in Japan on 21 February 2008.

2010

In 2010, Iizuka said that he would be interested in making a third Nights into Dreams game. == Reception == Nights into Dreams received widespread critical acclaim, having an average score of 89 percent at GameRankings, based on an aggregate of nine reviews.

2012

The game was ported to the PlayStation 2 in 2008 in Japan and a high-definition version was released worldwide for PlayStation 3, Xbox 360, and Windows in 2012.

A Nights into Dreams handheld electronic game was released by Tiger Electronics in 1997, and a port of it was later released for Tiger's unsuccessful R-Zone console. A high definition remaster of the PlayStation 2 version was released for PlayStation Network and Xbox Live Arcade in October 2012.

A Windows version was released via Steam on in December 2012, with online score leaderboards and the option to play with enhanced graphics or with the original Saturn graphics.

2014

In 2014, GamesRadar listed Nights into Dreams as the best Sega Saturn game of all time, stating that the game "tapped into a new kind of platform gameplay for its era".




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