Quake (video game)

1990

Originally, the game was supposed to include more Lovecraftian bosses, but this concept was scrapped due to time constraints. ==Development== A preview included with id's very first release, 1990's Commander Keen, advertised a game entitled The Fight for Justice as a follow-up to the Commander Keen trilogy.

1993

After Doom helped to popularize multiplayer deathmatches in 1993, Quake added various multiplayer options.

1994

In a December 1, 1994 post to an online bulletin board, John Romero wrote, "Okay, people.

1996

Quake is a first-person shooter video game developed by id Software and published by GT Interactive in 1996.

Taylor on July 5, 1996, followed by a SPARC Solaris port later that year also by Taylor.

A port of Quake for the Atari Jaguar was also advertized as 30% complete in a May 1996 issue of Ultimate Future Games magazine, but it was never released.

Following the game's full release, Kushner remarked that its early "sales were good — with 250,000 units shipped — but not a phenomenon like Doom II." In the United States, Quake placed sixth on PC Data's monthly computer game sales charts for November and December 1996.

Its shareware edition was the sixth-best-selling computer game of 1996 overall, while its retail SKU claimed 20th place.

In 1996, Computer Gaming World declared Quake the 36th-best computer game ever released, and listed "telefragged" as #1 on its list of "the 15 best ways to die in computer gaming".

An authorized expansion pack, Q!ZONE was developed and published by WizardWorks, and released in 1996.

After completing VQuake, John Carmack vowed to never write a proprietary port again, citing his frustration with Rendition's Speedy3D API. ===QuakeWorld=== To improve the quality of online play, id Software released QuakeWorld on December 17, 1996, a build of Quake that featured significantly revamped network code including the addition of client-side prediction.

1997

A notable participant was Dennis Fong who won John Carmack's Ferrari 328 at the Microsoft-sponsored Red Annihilation tournament in 1997. ==Plot== In the single-player game, the player takes the role of the unnamed protagonist called Ranger in later games (voiced by Trent Reznor) who was sent into a portal in order to stop an enemy code-named "Quake".

(the latter company ceased to exist just prior to the port's release, leading to MacSoft's involvement) in late August 1997.

On December 2, 1997, the game was released for the Sega Saturn.

The Nintendo 64 version was originally slated to be released in 1997, but Midway delayed it until March 1998 to give the team time to implement the deathmatch modes. Both console ports required compromises because of the limited CPU power and ROM storage space for levels.

It remained in PC Data's monthly top 10 from January to April 1997, but was absent by May.

Its final retail sales for 1997 were 273,936 copies, which made it the country's 16th-highest computer game seller for the year. Sales of Quake reached 550,000 units in the United States alone by December 1999. ===Critical reviews=== Quake was critically acclaimed on the PC.

The footage was edited into a continuous 19 minutes, 49 seconds demo called Quake done Quick and released on June 10, 1997.

Quake done Quicker was released on September 13, 1997.

An authorized level editor, Deathmatch Maker was developed by Virtus Corporation and published by Macmillan Digital Publishing in 1997.

1: Scourge of Armagon was the first official mission pack, released on March 5, 1997.

2: Dissolution of Eternity was the second official mission pack, released on March 19, 1997.

As with all other Quake upgrades, QuakeWorld was released as a free, unsupported add-on to the game and was updated numerous times through 1998. ===GLQuake=== On January 22, 1997, id Software released GLQuake.

This version had met with only limited success, and Carmack decided to write for generic APIs in the future rather than tailoring for specific hardware. ===WinQuake=== On March 11, 1997, id Software released WinQuake, a version of the non-OpenGL engine designed to run under Microsoft Windows; the original Quake had been written for DOS, allowing for launch from Windows 95, but could not run under Windows NT-based operating systems because it required direct access to hardware.

1998

ClickBOOM announced version for Amiga-computers in 1998.

Another port of Quake was also slated for Panasonic M2 but never occurred due to the cancellation of the system. On March 24, 1998, the game was released for the Nintendo 64 by Midway Games.

The Nintendo 64 version was originally slated to be released in 1997, but Midway delayed it until March 1998 to give the team time to implement the deathmatch modes. Both console ports required compromises because of the limited CPU power and ROM storage space for levels.

It's a blast." In 1998, PC Gamer declared it the 28th-best computer game ever released, and the editors called it "one of the most addictive, adaptable, and pulse-pounding 3D shooters ever created".

An unofficial third expansion pack, Abyss of Pandemonium, was developed by the Impel Development Team, published by Perfect Publishing, and released on April 14, 1998; an updated version, version 2.0, titled Abyss of Pandemonium – The Final Mission was released as freeware.

As with all other Quake upgrades, QuakeWorld was released as a free, unsupported add-on to the game and was updated numerous times through 1998. ===GLQuake=== On January 22, 1997, id Software released GLQuake.

In 1998, LBE Systems and Laser-Tron released Quake: Arcade Tournament Edition in the arcades in limited quantities. ===Dimension of the Past=== To celebrate Quake's 20th anniversary, a mission pack was developed by MachineGames and released on June 24, 2016.

1999

Finally in 1999, a retail version of the Linux port was distributed by Macmillan Digital Publishing USA in a bundle with the three add-ons as Quake: The Offering. Quake was also ported to home console systems.

Its final retail sales for 1997 were 273,936 copies, which made it the country's 16th-highest computer game seller for the year. Sales of Quake reached 550,000 units in the United States alone by December 1999. ===Critical reviews=== Quake was critically acclaimed on the PC.

Speedrunning is a counterpart to multiplayer modes in making Quake one of the first games promoted as a virtual sport. ==Legacy== The source code of the Quake and QuakeWorld engines was licensed under the GNU GPL-2.0-or-later on December 21, 1999.

2000

In 2000, Romero released Daikatana, the game that he envisioned Quake being, and despite its shaky development, and being considered one of the worst games of all time, he said Daikatana was "more fun to make than Quake" due to the lack of creative interference. Quake was given as a title to the game that id Software was working on shortly after the release of Doom II.

2001

A copy of Quake was also released as a compilation in 2001, labeled Ultimate Quake, which included the original Quake, Quake II, and Quake III Arena which was published by Activision.

2002

In 2002, a version of Quake was produced for mobile phones.

2003

In 2003, Quake was inducted into GameSpot's list of the greatest games of all time. ==Speedruns== As an example of the dedication that Quake has inspired in its fan community, a group of expert players recorded speedrun demos (replayable recordings of the player's movement) of Quake levels completed in record time on the "Nightmare" skill level.

2005

The Rockbox project also distributes a version of Quake that runs on some MP3 players. In 2005, id Software signed a deal with publisher Pulse Interactive to release a version of Quake for mobile phones.

Quake mobile was reviewed by GameSpot on the Samsung Nexus and they cited its US release as October 2005; they also gave it a Best Mobile Game" in their E3 2005 Editor's Choice Awards.

Based on the success of the first Quake game, and later published Quake II and Quake III Arena; Quake 4 was released in October 2005, developed by Raven Software using the Doom 3 engine. Quake was the game primarily responsible for the emergence of the machinima artform of films made in game engines, thanks to edited Quake demos such as Ranger Gone Bad and Blahbalicious, the in-game film The Devil's Covenant, and the in-game-rendered, four-hour epic film The Seal of Nehahra.

2006

On June 22, 2006, it had been ten years since the original uploading of the game to cdrom.com archives.

On October 11, 2006, John Romero released the original map files for all of the levels in Quake under the GPL. Quake has four sequels: Quake II, Quake III Arena, Quake 4, and Quake Wars.

2008

In 2008, Quake was honored at the 59th Annual Technology & Engineering Emmy Awards for advancing the art form of user modifiable games.

2016

In 1998, LBE Systems and Laser-Tron released Quake: Arcade Tournament Edition in the arcades in limited quantities. ===Dimension of the Past=== To celebrate Quake's 20th anniversary, a mission pack was developed by MachineGames and released on June 24, 2016.




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