Quake III Arena

1999

Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software.

Many of the sounds that would make it into the final release were also included. After the IHV leak, id Software released a beta of the game called Quake III Arena Test on April 24, 1999, initially only for Mac OS before expanding to Windows at a later date.

Id Software continued to update Q3Test up until version 1.09. id co-founder and former technical director John Carmack has stated that Quake III Arena is his favorite game he has worked on. Quake III Arena was shipped to retailers on December 2, 1999; the official street date for the game was December 5, although id Software chief executive officer Todd Hollenshead expected the game to be available as early as December 3 from retailers like Babbage's and EB Games.

Another mod that underwent several open beta versions and was very popular in 1999-2001 was Quake 3 Fortress (Q3F).

Its overall sales in the region, including its launch in 1999, totaled 319,970 units by November 2000.

the PlayStation 2 version was a nominee for The Electric Playground's 2001 Blister Awards for "Best Console Shooter Game", but lost to Combat Evolved. Quake III Arena won PC Gamer US's 1999 "Special Achievement in Graphics" award, and wrote that it "set a new high-water mark in 3D graphics this year".

2000

The developers of Q3F eventually abandoned the mod but used it to create the standalone 2003 game Enemy Territory, which uses the Quake 3 engine and is still popular with approximately 9,400 active players in 2018. ==Expansion== An expansion pack titled Quake III: Team Arena was released on December 18, 2000 in North America, January 15, 2001 in Japan and January 26, in Europe.

Front Line Assembly made the soundtrack for the expansion, the counterpart to Sonic Mayhem's Quake III Arena: Noize. ==Ports== ===Official=== Quake III Arena was released for the Dreamcast (ported by Raster Productions and released by Sega) in 2000 and featured 4 player online play versus Dreamcast and PC gamers.

Domestically, it sold 222,840 copies and earned revenues of $10.1 million by early 2000. In North America, Quake III sold 168,309 copies and earned $7.65 million from January through October 2000, according to PC Data.

Its overall sales in the region, including its launch in 1999, totaled 319,970 units by November 2000.

Its sales for 2000 alone ultimately reached 190,950 units and $8.4 million by the end of the year.

2001

The developers of Q3F eventually abandoned the mod but used it to create the standalone 2003 game Enemy Territory, which uses the Quake 3 engine and is still popular with approximately 9,400 active players in 2018. ==Expansion== An expansion pack titled Quake III: Team Arena was released on December 18, 2000 in North America, January 15, 2001 in Japan and January 26, in Europe.

Quake III: Gold was later released on September 26, 2001 in North America, March 29, 2002 in Japan and August 9 in Europe, including the original Quake III Arena and the Quake III: Team Arena expansion pack bundled together.

There are still communities that play this version online on the remaining dedicated servers running patch version 1.16n and the required map pack. Quake III Revolution (ported by Bullfrog Productions, published by Electronic Arts in North America and Electronic Arts Square in Japan) was released for the PlayStation 2 in 2001 featuring several elements adopted from Team Arena, along with a more mission-based single-player mode.

the PlayStation 2 version was a nominee for The Electric Playground's 2001 Blister Awards for "Best Console Shooter Game", but lost to Combat Evolved. Quake III Arena won PC Gamer US's 1999 "Special Achievement in Graphics" award, and wrote that it "set a new high-water mark in 3D graphics this year".

2002

Quake III: Gold was later released on September 26, 2001 in North America, March 29, 2002 in Japan and August 9 in Europe, including the original Quake III Arena and the Quake III: Team Arena expansion pack bundled together.

2003

The developers of Q3F eventually abandoned the mod but used it to create the standalone 2003 game Enemy Territory, which uses the Quake 3 engine and is still popular with approximately 9,400 active players in 2018. ==Expansion== An expansion pack titled Quake III: Team Arena was released on December 18, 2000 in North America, January 15, 2001 in Japan and January 26, in Europe.

2005

The bot Hunter appears on magazine covers in the later id game Doom 3. On August 19, 2005, id Software released the complete source code for Quake III Arena under the GNU General Public License v2.0 or later, as they have for most of their prior engines.

2006

On July 26, 2006, Challenge Pro Mode Arena with VQ3 gameplay was chosen by Cyberathlete Professional League as the mod of choice for their tournament, making it the standard competitive mod for Quake III Arena.

2007

The PlayStation 2 version was widely criticized for having long loading times (which typically averaged over a minute compared to the Dreamcast and PC version). Quake III Arena for the Xbox 360 was officially announced by id at QuakeCon 2007.

Quake Arena DS for the Nintendo DS was announced at QuakeCon on August 4, 2007.

Quake Zero was announced at QuakeCon on August 3, 2007 and was an updated version of Quake 3 Arena, distributed by free download, run in a browser window and supported by built-in advertising content.

2008

An unofficial version for iOS was released through Cydia for jailbroken iOS devices in April 2008; it is a demo version similar to the original except that it integrates the iPhone and iPod Touch's accelerometer and touch controls to make gameplay possible.

2010

The title, jointly developed by id and Pi Studios, was released on Xbox Live Arcade on December 15, 2010.

Quake Zero was launched as Quake Live, released in 2010. ===Source ports=== Quake III Arena has been unofficially ported to several consoles, including the PlayStation Portable handheld and Xbox console.

A high-definition version for iPad was released in November 2010, featuring re-created controls, sharper graphics, better gameplay, and better framerate; this improved version was also integrated into the iPhone and iPod touch version of the port. A Moorestown prototype version was demonstrated on a reference design that demonstrated performance of up to 90 frames per second.

2011

This means the game can be run on several Android powered devices, most notably the Motorola Milestone, Motorola Droid, and the Nexus One, as well as other high specification Handsets. In August 2011, the ARM-based Raspberry Pi credit card-sized computer was shown running a specially compiled ARM version of Quake III on Debian. ==Reception== ===Sales=== Quake III's sales surpassed 50,000 copies during its first three days of release, by which time 1 million copies had been printed.

2018

The developers of Q3F eventually abandoned the mod but used it to create the standalone 2003 game Enemy Territory, which uses the Quake 3 engine and is still popular with approximately 9,400 active players in 2018. ==Expansion== An expansion pack titled Quake III: Team Arena was released on December 18, 2000 in North America, January 15, 2001 in Japan and January 26, in Europe.




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