Radical Dreamers

1995

It forms part of the Chrono series, acting as a side story to the 1995 game Chrono Trigger.

1996

is a 1996 text-based adventure video game developed and published by Square for the Satellaview, a satellite peripheral for the Super Famicom.

Kato regretted that the schedule hampered the quality of his work, and explained that the connections to Chrono Trigger were evoked towards the end of the project. Radical Dreamers was announced in early 1996 as part of a collection of four titles produced by Square for the Satellaview platform.

2003

Mitsuda estimated that about half the music for Radical Dreamers was reused in Chrono Cross. == Fan translation and commentary == In April 2003, the ROM hacking group Demiforce released a fan translation rendering Radical Dreamers in English.

2004

He expressed concern in 2009 over re-releasing Radical Dreamers "as-is", citing a need to revise the work. Chris Kohler, in his 2004 book Power-Up: How Japanese Video Games Gave the World an Extra Life, cited Radical Dreamers as a precursor to Mitsuda's explicitly Celtic musical style as heard in Xenogears.

2005

On Christmas Day 2005, Demiforce and Radical R released the final version (1.4) of the translation, which fixed remaining minor bugs.

2009

He expressed concern in 2009 over re-releasing Radical Dreamers "as-is", citing a need to revise the work. Chris Kohler, in his 2004 book Power-Up: How Japanese Video Games Gave the World an Extra Life, cited Radical Dreamers as a precursor to Mitsuda's explicitly Celtic musical style as heard in Xenogears.




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