It forms part of the Chrono series, acting as a side story to the 1995 game Chrono Trigger.
is a 1996 text-based adventure video game developed and published by Square for the Satellaview, a satellite peripheral for the Super Famicom.
Kato regretted that the schedule hampered the quality of his work, and explained that the connections to Chrono Trigger were evoked towards the end of the project. Radical Dreamers was announced in early 1996 as part of a collection of four titles produced by Square for the Satellaview platform.
Mitsuda estimated that about half the music for Radical Dreamers was reused in Chrono Cross. == Fan translation and commentary == In April 2003, the ROM hacking group Demiforce released a fan translation rendering Radical Dreamers in English.
He expressed concern in 2009 over re-releasing Radical Dreamers "as-is", citing a need to revise the work. Chris Kohler, in his 2004 book Power-Up: How Japanese Video Games Gave the World an Extra Life, cited Radical Dreamers as a precursor to Mitsuda's explicitly Celtic musical style as heard in Xenogears.
On Christmas Day 2005, Demiforce and Radical R released the final version (1.4) of the translation, which fixed remaining minor bugs.
He expressed concern in 2009 over re-releasing Radical Dreamers "as-is", citing a need to revise the work. Chris Kohler, in his 2004 book Power-Up: How Japanese Video Games Gave the World an Extra Life, cited Radical Dreamers as a precursor to Mitsuda's explicitly Celtic musical style as heard in Xenogears.
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