Super Nintendo Entertainment System

1987

It continues to be popular among collectors and retro gamers, with new homebrew games and Nintendo's emulated rereleases, such as on the Virtual Console, the Super NES Classic Edition, and Nintendo Switch Online. == History == To compete with the popular Family Computer in Japan, NEC Home Electronics launched the PC Engine in 1987, and Sega followed suit with the Mega Drive in 1988.

Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping. On September 9, 1987, then-Nintendo president Hiroshi Yamauchi revealed the development of the Super Famicom in the newspaper Kyoto Shimbun.

1988

It continues to be popular among collectors and retro gamers, with new homebrew games and Nintendo's emulated rereleases, such as on the Virtual Console, the Super NES Classic Edition, and Nintendo Switch Online. == History == To compete with the popular Family Computer in Japan, NEC Home Electronics launched the PC Engine in 1987, and Sega followed suit with the Mega Drive in 1988.

On August 30, 1988, in an interview with TOUCH Magazine, he announced the development of Super Mario Bros.

The console was demonstrated to the Japanese press on November 21, 1988, and again on July 28, 1989. === Launch === Designed by Masayuki Uemura, the designer of the original Famicom, the Super Famicom was released in Japan on Wednesday, November 21, 1990, for .

1989

The two platforms were later launched in North America in 1989 as the TurboGrafx-16 and the Sega Genesis respectively.

The console was demonstrated to the Japanese press on November 21, 1988, and again on July 28, 1989. === Launch === Designed by Masayuki Uemura, the designer of the original Famicom, the Super Famicom was released in Japan on Wednesday, November 21, 1990, for .

1990

The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit [video game console] developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America.

The console was demonstrated to the Japanese press on November 21, 1988, and again on July 28, 1989. === Launch === Designed by Masayuki Uemura, the designer of the original Famicom, the Super Famicom was released in Japan on Wednesday, November 21, 1990, for .

1991

The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit [video game console] developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America.

It began shipping in limited quantities on August 23, 1991, with an official nationwide release date of September 9, 1991.

However, competition from Sega's console brought an end to this practice; in 1991, Acclaim Entertainment began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts. Nintendo continued to carefully review submitted games, scoring them on a 40-point scale and allocating marketing resources accordingly.

1992

The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit [video game console] developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America.

The SNES was released in the United Kingdom and Ireland in April 1992 for , Most of the PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads.

Though the Genesis had a two-year lead to launch time, a much larger library of games, and a lower price point, it only represented an estimated 60% of the American 16-bit console market in June 1992, and neither console could maintain a definitive lead for several years.

Manufacturing of this model was discontinued in 1992. === Game cartridge === SNES games are distributed on ROM cartridges, officially referred to as Game Pak in most Western regions, and as in Japan and parts of Latin America.

1993

The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit [video game console] developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America.

The system was released in Brazil on August 30, 1993, by Playtronic.

Both the NES and SNES were released in Brazil in 1993 by Playtronic, a joint venture between the toy company Estrela and consumer electronics company Gradiente. The SNES and Super Famicom launched with few games, but these games were well received in the marketplace.

Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993, to investigate the marketing of violent video games to children.

It features an ergonomic design by Lance Barr, later used in 1993 for the NES-039 "dogbone" controllers, also designed by Barr.

1994

In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on Silicon Graphics workstations.

In the last 45 days of 1994, 6.1 million copies were sold, making it the fastest-selling video game in history to that date.

The SNES has taken the same revival path as the NES. Emulation projects began with the initial release of VSMC in 1994, and Super Pasofami became the first working SNES emulator in 1996.

1995

They can also be used to play illicit ROM images or to create copies of rented video games, violating copyright laws in many jurisdictions. Japan saw the release of the Satellaview, a modem which attaches to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station from April 23, 1995, to June 30, 2000.

1996

for December 1996 are SNES games. In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model referred to as "New-Style Super NES") in North America for , with some units including the pack-in game Yoshi's Island.

The SNES has taken the same revival path as the NES. Emulation projects began with the initial release of VSMC in 1994, and Super Pasofami became the first working SNES emulator in 1996.

1997

for December 1996 are SNES games. In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model referred to as "New-Style Super NES") in North America for , with some units including the pack-in game Yoshi's Island.

However, the redesign did not make it to Europe. Nintendo ceased the production of the SNES in North America in 1999, about two years after releasing Kirby's Dream Land 3 (its final first-party game in the US) on November 27, 1997, and a year after releasing Frogger (its final third-party game in the US).

Although it could not quite repeat the success of the NES, which sold 61.91 million units worldwide, the SNES was the best-selling console of its era. In a 1997 year-end review, a team of five Electronic Gaming Monthly editors gave the Super Nintendo Entertainment System scores of 5.5, 8.0, 7.0, 7.0, and 8.0.

In 1997, SNES enthusiasts began programming an emulator named ZSNES.

1999

However, the redesign did not make it to Europe. Nintendo ceased the production of the SNES in North America in 1999, about two years after releasing Kirby's Dream Land 3 (its final first-party game in the US) on November 27, 1997, and a year after releasing Frogger (its final third-party game in the US).

2000

In Japan, Nintendo continued production of both the Family Computer and the Super Famicom until September 25, 2003, and new games were produced until the year 2000, ending with the release of Metal Slader Glory Director's Cut on November 29, 2000. Many popular SNES games were ported to the Game Boy Advance, which has similar video capabilities.

They can also be used to play illicit ROM images or to create copies of rented video games, violating copyright laws in many jurisdictions. Japan saw the release of the Satellaview, a modem which attaches to the Super Famicom's expansion port and connected to the St.GIGA satellite radio station from April 23, 1995, to June 30, 2000.

2003

Overlapping the NES's 61.9 million unit sales, the SNES remained popular well into the 32-bit era, with 49.1 million units sold worldwide by the time it was discontinued in 2003.

In Japan, Nintendo continued production of both the Family Computer and the Super Famicom until September 25, 2003, and new games were produced until the year 2000, ending with the release of Metal Slader Glory Director's Cut on November 29, 2000. Many popular SNES games were ported to the Game Boy Advance, which has similar video capabilities.

2004

In 2004, higan began development as bsnes, in an effort to emulate the system as closely as possible. Nintendo of America took the same stance against the distribution of SNES ROM image files and the use of emulators as it did with the NES, insisting that they represented flagrant software piracy.

2005

In 2005, Nintendo announced that SNES games would be made available for download via the Wii's Virtual Console service.

2007

On October 31, 2007, Nintendo Co., Ltd.

The service closed on February 8, 2007. Many cartridges contain other enhancement chips, most of which were created for use by a single company in a few games; the only limitations are the speed of the SNES itself to transfer data from the chip and the current limit of the console. == Reception and legacy == Approximately 49.1 million SNES consoles were sold worldwide, with 23.35 million of those units sold in the Americas and 17.17 million in Japan.

In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that "left their mark on the history of gaming", citing its graphics, sound, and library of top-quality games.

2008

GamingExcellence also gave the SNES first place in 2008, declaring it "simply the most timeless system ever created" with many games that stand the test of time and citing its innovation in controller design, graphics capabilities, and game storytelling.

2009

In 2009, IGN named the Super Nintendo Entertainment System the fourth-best video game console, complimenting its audio and number of AAA games. === Emulation === Like the NES before it, the SNES has retained a long-lived fan base.

2014

According to a 2014 Wedbush Securities report based on NPD sales data, the SNES outsold the Genesis in the U.S.

2016

On March 3, 2016, Nintendo Co., Ltd.

2017

Individual games have been included with emulators on some GameCube discs, and Nintendo's Virtual Console service for the Wii marks the introduction of officially sanctioned general SNES emulation. A dedicated mini-console, the Super NES Classic Edition, was released in September 2017 after the NES Classic Edition.

2019

At the Nintendo Direct event on September 4, 2019, Nintendo announced that it would be bringing select SNES games to the Nintendo Switch Online platform. == Hardware == === Technical specifications === The 16-bit design of the SNES incorporates graphics and sound co-processors that perform tiling and simulated 3D effects, a palette of 32,768 colors, and 8-channel ADPCM audio.




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