Tetris

1980

It has been published by several companies, most prominently during a dispute over the appropriation of the rights in the late 1980s.

1984

Tetris (link=no|Тéтрис ) is a tile-matching video game created by Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60 computer.

1992

Many games award a number of points based on the height that the piece fell before locking, so using the hard drop generally awards more points. ===Infinite game question=== The question Would it be possible to play forever? was first considered in a thesis by John Brzustowski in 1992.

1996

After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing. In Tetris, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field.

The game never ends with the player's victory; the player can only complete as many lines as possible before an inevitable loss. Since 1996, The Tetris Company has internally defined specifications and guidelines that publishers must adhere to in order to be granted a license to Tetris.

2000

Prior to The Tetris Company's standardization in the early 2000s, those colors varied widely from implementation to implementation. ===Scoring=== The scoring formula for the majority of Tetris products is built on the idea that more difficult line clears should be awarded more points.

2011

It has sold 202million copies – approximately 70million physical units and 132million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold.




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Page generated on 2021-08-05