Additionally, the first Tomb Raider comic book issue was the best-selling comic book of 1999 and the 2001 film adaptation had the biggest opening weekend (US$47.7m) for an action film with a female lead since Aliens in 1986. Multiple video game journalists, including Electronic Gaming Monthly's Crispin Boyer in 1997 and Eurogamer's Martyn Carroll in 2008, have cited the series as a pioneer in the medium, both laying the foundations for and popularising action-adventure and platforming games.
The feel of the gameplay was intended to evoke that of the 1989 video game Prince of Persia.
Additional media has been developed for the franchise in the form of film adaptations, comics and novels. Development of Tomb Raider, the first video game, began in 1994; it was released in October 1996.
Rise of the Tomb Raider built on the 2013 reboot's foundation, adding dynamic weather systems, reintroducing swimming, and increasing the prevalence of non-optional tombs with more platforming elements. ==History== ===Original series at Core Design (1994–2006)=== The concept for Tomb Raider originated in 1994 at Core Design, a British game development studio.
Additional media has been developed for the franchise in the form of film adaptations, comics and novels. Development of Tomb Raider, the first video game, began in 1994; it was released in October 1996.
Since 2001, other developers have contributed either to ports of mainline games or with the development of spin-off titles. ===Games=== The first entry in the series Tomb Raider was released in 1996 for personal computers (PC), PlayStation and Sega Saturn consoles.
The Foundation engine remained in use for the third entry in the reboot series, Shadow of the Tomb Raider, and featured new graphical enhancements from developer Eidos-Montréal. ==Cultural impact== Both the character of Lara Croft and the concepts behind the Tomb Raider franchise have evolved thematically and in popularity since the first game's release in 1996.
After her debut in 1996, Lara Croft was featured on the front cover of British culture magazine The Face, a position previously held by real-life celebrities.
The Saturn and PlayStation versions were released in Japan in 1997.
Its sequel, Tomb Raider II, launched in 1997, again for Microsoft Windows and PlayStation.
Gard left Core Design in 1997 to found his own gaming company Confounding Factor, and was replaced by Stuart Atkinson.
Additionally, the first Tomb Raider comic book issue was the best-selling comic book of 1999 and the 2001 film adaptation had the biggest opening weekend (US$47.7m) for an action film with a female lead since Aliens in 1986. Multiple video game journalists, including Electronic Gaming Monthly's Crispin Boyer in 1997 and Eurogamer's Martyn Carroll in 2008, have cited the series as a pioneer in the medium, both laying the foundations for and popularising action-adventure and platforming games.
The PlayStation version was released in Japan in 1998.
Tomb Raider III launched in 1998.
The fourth consecutive title in the series, The Last Revelation, released in 1999.
Additionally, the first Tomb Raider comic book issue was the best-selling comic book of 1999 and the 2001 film adaptation had the biggest opening weekend (US$47.7m) for an action film with a female lead since Aliens in 1986. Multiple video game journalists, including Electronic Gaming Monthly's Crispin Boyer in 1997 and Eurogamer's Martyn Carroll in 2008, have cited the series as a pioneer in the medium, both laying the foundations for and popularising action-adventure and platforming games.
A month before release, Eidos finalised a deal with Sony Computer Entertainment to keep the console version of Tomb Raider II and future games exclusive to PlayStation until the year 2000.
In 2000, with the end of the PlayStation exclusivity deal, the game also released on the Dreamcast.
Tomb Raider Chronicles released in 2000 on the same platforms as The Last Revelation, with the PlayStation version's Japanese release as before coming the following year. After a three-year gap, The Angel of Darkness was released on the Microsoft Windows and PlayStation 2 (PS2) in 2003.
An arcade game based on this incarnation was announced in 2018, to be released by Bandai Namco Amusements. ====Spin-offs==== The first spin-off title in the series was a game for the Game Boy Color (GBC) titled Tomb Raider, developed by Core Design and released in 2000.
Tomb Raider, also known as Lara Croft: Tomb Raider between 2001 and 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design.
Since 2001, other developers have contributed either to ports of mainline games or with the development of spin-off titles. ===Games=== The first entry in the series Tomb Raider was released in 1996 for personal computers (PC), PlayStation and Sega Saturn consoles.
Its sequel, Curse of the Sword, was released in 2001 for the GBC.
In addition to the games' success, the 2001 film adaptation grossed $275 million, making it the highest-grossing video game adaptation until being overtaken in 2010 by Prince of Persia: The Sands of Time.
Additionally, the first Tomb Raider comic book issue was the best-selling comic book of 1999 and the 2001 film adaptation had the biggest opening weekend (US$47.7m) for an action film with a female lead since Aliens in 1986. Multiple video game journalists, including Electronic Gaming Monthly's Crispin Boyer in 1997 and Eurogamer's Martyn Carroll in 2008, have cited the series as a pioneer in the medium, both laying the foundations for and popularising action-adventure and platforming games.
In 2002, a new game for the Game Boy Advance called The Prophecy, was developed by Ubi Soft Milan and published by Ubi Soft.
After the sixth game in the series released to a lukewarm reception in 2003, development was transferred to American studio Crystal Dynamics, who have handled the main series since.
Tomb Raider Chronicles released in 2000 on the same platforms as The Last Revelation, with the PlayStation version's Japanese release as before coming the following year. After a three-year gap, The Angel of Darkness was released on the Microsoft Windows and PlayStation 2 (PS2) in 2003.
In 2003, four Tomb Raider titles for mobile phones were released.
Production of the next game was given to Crystal Dynamics in 2003, a studio that had made its name with the Legacy of Kain series.
With Eidos' approval, Core Design began development of an updated edition of the first game for the PSP called Tomb Raider: The Anniversary Edition in late 2005, with a projected release date of Christmas 2006.
The next entry, Tomb Raider Legend, was released worldwide in 2006 for the Microsoft Windows, PlayStation 2, Xbox, Xbox 360, PlayStation Portable (PSP), GameCube, Game Boy Advance (GBA) and Nintendo DS.
With Eidos' approval, Core Design began development of an updated edition of the first game for the PSP called Tomb Raider: The Anniversary Edition in late 2005, with a projected release date of Christmas 2006.
The game received negative reactions from critics, and was cited by Paramount as the reason for the second Tomb Raider film underperforming. While development of the next title Legend moved to Crystal Dynamics, Core Design continued to work on the franchise until 2006, when their remake of the original game entitled 10th Anniversary was cancelled.
In 2006, Tomb Raider was voted one of Britain's top 10 designs in the Great British Design Quest organised by the BBC and the Design Museum.
The character was inducted onto the Walk of Game in 2006, and earned multiple mentions in the Guinness World Records: she was recognised as the "most successful human video game heroine" in 2006, and earned six awards in 2010.
A year later, a remake of the first game titled Anniversary was released worldwide in 2007 for Microsoft Windows, PlayStation 2, PlayStation Portable, Xbox 360 and the Wii.
Tomb Raider, also known as Lara Croft: Tomb Raider between 2001 and 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design.
The next entry, Underworld, was released in 2008 on the Microsoft Windows, PlayStation 3 (PS3), PlayStation 2, Xbox 360, Wii and DS.
Additionally, the first Tomb Raider comic book issue was the best-selling comic book of 1999 and the 2001 film adaptation had the biggest opening weekend (US$47.7m) for an action film with a female lead since Aliens in 1986. Multiple video game journalists, including Electronic Gaming Monthly's Crispin Boyer in 1997 and Eurogamer's Martyn Carroll in 2008, have cited the series as a pioneer in the medium, both laying the foundations for and popularising action-adventure and platforming games.
The public's reactions to the series over the years have conversely had a profound effect upon the series' direction and identity, as noted in a 2008 review of the series' history by Develop.
Formerly owned by Eidos Interactive, then by Square Enix Europe after Square Enix's acquisition of Eidos in 2009, the franchise focuses on fictional British archaeologist Lara Croft, who travels around the world searching for lost artefacts and infiltrating dangerous tombs and ruins.
The PlayStation 3, PlayStation 2, Xbox 360 and Wii versions were released in Japan in 2009. In 2011, The Tomb Raider Trilogy was released for PlayStation 3 as a compilation release that included Anniversary and Legend remastered in HD resolution, along with the PlayStation 3 version of Underworld.
Alongside the development of Anniversary, an entry for seventh-generation hardware was in development, although it used established gaming architecture from Legend and this caused problems for the development team. === Square Enix acquisition & Survivor Trilogy (2009-present)=== In 2009, the year after the release of Underworld, Eidos was bought by Square Enix and later renamed Square Enix Europe, giving Square Enix ownership of the Tomb Raider franchise.
A platform-puzzler for mobile devices, Lara Croft Go, was released in 2015. Beginning in 2010, a subseries titled Lara Croft was in development, with different gameplay than the main series and existing in its own continuity.
The first game, Lara Croft and the Guardian of Light, was released in 2010 as a downloadable title for PC, PS3 and Xbox 360.
A new subseries began in 2010, billed simply as Lara Croft rather than Tomb Raider while using the aesthetics of the Legend continuity.
In addition to the games' success, the 2001 film adaptation grossed $275 million, making it the highest-grossing video game adaptation until being overtaken in 2010 by Prince of Persia: The Sands of Time.
The character was inducted onto the Walk of Game in 2006, and earned multiple mentions in the Guinness World Records: she was recognised as the "most successful human video game heroine" in 2006, and earned six awards in 2010.
The PlayStation 3, PlayStation 2, Xbox 360 and Wii versions were released in Japan in 2009. In 2011, The Tomb Raider Trilogy was released for PlayStation 3 as a compilation release that included Anniversary and Legend remastered in HD resolution, along with the PlayStation 3 version of Underworld.
The disc includes avatars for PlayStation Home, a Theme Pack, new Trophies, Developer's Diary videos for the three games, and trailers for Lara Croft and the Guardian of Light as bonus content. A reboot of the series, titled Tomb Raider, was released worldwide in 2013 for Microsoft Windows, PlayStation 3 and Xbox 360.
Multiple models and body doubles have portrayed Croft in promotional material up until the reboot in 2013.
The Lara Croft subseries take place within their own separate continuity, devoting itself to adventures similar to earlier games while the main series goes in a different stylistic direction. In the 2013 reboot continuity, Lara's mother vanished at an early age, and her father became obsessed with finding the secrets of immortality, eventually resulting in an apparent suicide.
Using this set-up, they created a greater variety of moves and greater interaction with the environment, along with expanding and improving combat. The gameplay underwent another major change for the 2013 reboot.
Rise of the Tomb Raider built on the 2013 reboot's foundation, adding dynamic weather systems, reintroducing swimming, and increasing the prevalence of non-optional tombs with more platforming elements. ==History== ===Original series at Core Design (1994–2006)=== The concept for Tomb Raider originated in 1994 at Core Design, a British game development studio.
The reboot, simply entitled Tomb Raider, was met with critical acclaim at launch in 2013, and became the start of the "Survivor Trilogy" A sequel, eventually revealed as Rise of the Tomb Raider, was confirmed as being in development a few months after the reboot's release.
The 2013 reboot was scored by Jason Graves, who had become known through his work on the Dead Space franchise.
For the 2013 reboot, a new engine called Foundation was created for the game.
Motion capture was again used for the 2013 reboot.
The 2013 reboot sold 11 million units, becoming the most commercially successful Tomb Raider title to date.
It was followed by Lara Croft and the Temple of Osiris, released for retail and download in 2014 for PC, PS4 and Xbox One.
The first of these was Lara Croft and the Guardian of Light, followed by Lara Croft and the Temple of Osiris in 2014.
Its sequel, Rise of the Tomb Raider, was released in 2015 on the Xbox 360 and Xbox One.
A platform-puzzler for mobile devices, Lara Croft Go, was released in 2015. Beginning in 2010, a subseries titled Lara Croft was in development, with different gameplay than the main series and existing in its own continuity.
An entry for mobile devices, an endless runner platformer titled Relic Run, was released in 2015. Developed by Emerald City Games and Square Enix London for iOS and Android devices, Tomb Raider Reloaded is an upcoming action arcade and free-to-play game set to release in 2021. ====Cancelled games==== The Angel of Darkness was originally the first game in a trilogy, with its sequel titled The Lost Dominion.
From 2015 the subseries aimed at the mobile format with Relic Run, and later Lara Croft Go. During this period, a second development team was working on a second reboot of the series and character, which would put emphasis on a darker and gritter interpretation of the character.
Versions for the PlayStation 4 and Microsoft Windows were released in 2016.
In November 2017, Square Enix announced that Shadow of the Tomb Raider would be revealed in 2018.
In November 2017, Square Enix announced that Shadow of the Tomb Raider would be revealed in 2018.
In March 2018, Shadow of the Tomb Raider was confirmed by Square Enix.
It was released worldwide on PlayStation 4, Xbox One, and Microsoft Windows on 14 September 2018.
An arcade game based on this incarnation was announced in 2018, to be released by Bandai Namco Amusements. ====Spin-offs==== The first spin-off title in the series was a game for the Game Boy Color (GBC) titled Tomb Raider, developed by Core Design and released in 2000.
As of 2020, the series has sold over 81 million units worldwide.
An entry for mobile devices, an endless runner platformer titled Relic Run, was released in 2015. Developed by Emerald City Games and Square Enix London for iOS and Android devices, Tomb Raider Reloaded is an upcoming action arcade and free-to-play game set to release in 2021. ====Cancelled games==== The Angel of Darkness was originally the first game in a trilogy, with its sequel titled The Lost Dominion.
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