Twilight: 2000 is a 1984 post-apocalyptic military tabletop role-playing game, published by Game Designers' Workshop (GDW).
Wells Award for "Best Roleplaying Rules of 1984". ==Reception== Rick Swan and Greg Porter reviewed Twilight: 2000 in Space Gamer No.
The game will have a new ruleset, different from previous editions, and is scheduled to be released in early 2021. ==Supplements== GDW produced over 40 supplements for Twilight: 2000, including: The Free City of Krakow, 1985 Howling Wilderness, 1988 Survivors' Guide to the United Kingdom, 1990 White Eagle, 1990 ==Awards== At Origins 1985, Twilight 2000 was awarded the H.G.
The game will have a new ruleset, different from previous editions, and is scheduled to be released in early 2021. ==Supplements== GDW produced over 40 supplements for Twilight: 2000, including: The Free City of Krakow, 1985 Howling Wilderness, 1988 Survivors' Guide to the United Kingdom, 1990 White Eagle, 1990 ==Awards== At Origins 1985, Twilight 2000 was awarded the H.G.
The staff member playing France, John Harshman, did exceptionally well, leading to France being the supreme superpower in 2300. === Revised setting === The Second Edition (published in 1990) and subsequent editions featured a reworked background intended to be an alternate history closer to 1990s real-world history.
Players generally can choose whether they want their characters to try to continue the war, get back home (wherever that may be), join one of the new power groups wherever they are, simply survive as mercenaries or marauders, or some combination. In 1990, realizing that the game's background was in danger of becoming obsolete, GDW published Merc 2000, an alternative campaign setting which revolved around mercenaries fighting brushfire wars in a time in which the Twilight War never occurred.
The game will have a new ruleset, different from previous editions, and is scheduled to be released in early 2021. ==Supplements== GDW produced over 40 supplements for Twilight: 2000, including: The Free City of Krakow, 1985 Howling Wilderness, 1988 Survivors' Guide to the United Kingdom, 1990 White Eagle, 1990 ==Awards== At Origins 1985, Twilight 2000 was awarded the H.G.
Version 2.2, GDW's final edition of the game, was published in 1993 and featured a background in which the KGB's Alpha Group obeyed the coup leaders in the August 1991 Soviet coup attempt and stormed the Russian White House, killing Boris Yeltsin and effectively preserving communist control.
Version 2.2, GDW's final edition of the game, was published in 1993 and featured a background in which the KGB's Alpha Group obeyed the coup leaders in the August 1991 Soviet coup attempt and stormed the Russian White House, killing Boris Yeltsin and effectively preserving communist control.
In 1996 a cabal of East German and West German military officers seek to reunify their country.
France withdraws its troops from Germany and then withdraws entirely from NATO, declaring its neutrality in the conflict. Between 1996 and 1997, a largely conventional war is fought between NATO and Warsaw Pact forces throughout Europe.
Rowland reviewed Twilight: 2000 for White Dwarf #68, giving it an overall rating of 5 out of 10, and stated that "it's evident that this game has been written by and for Americans, with little or no understanding of European attitudes or desires." Twilight 2000 was ranked 35th in the 1996 reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time.
France withdraws its troops from Germany and then withdraws entirely from NATO, declaring its neutrality in the conflict. Between 1996 and 1997, a largely conventional war is fought between NATO and Warsaw Pact forces throughout Europe.
During Thanksgiving 1997, the Soviet Union launches a surprise first strike against targets in the United States and Europe.
Twilight: 2000 is a 1984 post-apocalyptic military tabletop role-playing game, published by Game Designers' Workshop (GDW).
Characters in the game are survivors of the war. == Setting == === Original setting === The adventures in Twilight: 2000 typically involve a military unit which was stranded in Central Europe several years into World War III and places emphasis on attempting to realistically depict military and social systems after a nuclear war.
An open rift develops between "Civgov" (the civilian government) and "Milgov" (the military government), which leads to a low-intensity civil war. By the summer of 2000, the European theater of operations had been fought to a near stalemate.
Starting with the world situation in 2000 following the Twilight War, players controlled one or more countries and guided them through 300 years of development, including the discovery of faster-than-light space travel, colonization of other Earthlike planets, and contact with a variety of sentient aliens.
This also had the effect of basically future-proofing the game, as anything that happened in reality after that period could be ignored as the event basically wiped out history after that. In 2017 and 2018, there were three new official modules for Twilight: 2000 released online, including a source book for East Africa/Kenya, a new standalone adventure played during the same time as the "Going Home" module and a Korean source book.
These three releases were all officially approved by Marc Miller, who is the current owner of the Twilight: 2000 game, and were the first new releases for the 1st and 2nd edition since the mid-1990s. ===Alternative settings=== ==== Merc 2000 ==== Merc 2000 is an alternative setting for the Twilight: 2000 role-playing game by GDW.
Whereas Twilight 2000 was set in the immediate post-World War III era, with characters representing soldiers trying to survive, characters in Merc 2000 are mercenaries working for or against government forces in a world where the "Twilight War" involving nuclear weapons did not occur. Merc 2000 must be used with Twilight 2000 versions 2.0 through 2.2; the earlier first-edition Twilight: 2000 rules differ too much to be easily usable without extensive adaptation.
The Merc 2000 rulebook details the game world, gives additional rules and equipment that will be more useful in mercenary campaigns than Twilight: 2000 ones.
GDW also published a number of separate adventures for use with Merc 2000.
Merc 2000 also has a supplemental rulebook called Special Forces that gives guidance for those wishing to play as members of a Special Forces unit.
Additional equipment is described and there are more sample adventures. In GDW's own gaming magazine Challenge, they close the gaps between the setting of Merc 2000 and their future role-playing game Dark Conspiracy.
Merc 2000 characters are confronted there with aliens as the world turns into the near-future setting of Dark Conspiracy. ==== Cadillacs and Dinosaurs ==== Cadillacs and Dinosaurs used the Twilight: 2000 rules and was set in Mark Schultz's underground comic book series Xenozoic Tales.
() ==== Dark Conspiracy ==== Dark Conspiracy used the same set of rules to present a setting in which characters in a near future dystopia fought monsters which hunted human beings. ==== OPFOR Games ==== Characters in Twilight 2000 games are typically representative of US and NATO military forces.
Versions 2.0 and 2.2, both using the system that became standard for GDW's games, are currently available in watermarked PDF format online (as are the first edition rules). Twilight: 2000's success as a game can be attributed in part to its manner of presenting a military background and setting, without hemming the players into a military's command structure.
Players generally can choose whether they want their characters to try to continue the war, get back home (wherever that may be), join one of the new power groups wherever they are, simply survive as mercenaries or marauders, or some combination. In 1990, realizing that the game's background was in danger of becoming obsolete, GDW published Merc 2000, an alternative campaign setting which revolved around mercenaries fighting brushfire wars in a time in which the Twilight War never occurred.
The hard-copy edition is now in print. In December 2010, 93 Games Studio announced it was going out of business. ===Fourth Edition=== In 2020, Free League Publishing announced they had been licensed to publish a 4th edition of the Twilight: 2000 setting.
The game will have a new ruleset, different from previous editions, and is scheduled to be released in early 2021. ==Supplements== GDW produced over 40 supplements for Twilight: 2000, including: The Free City of Krakow, 1985 Howling Wilderness, 1988 Survivors' Guide to the United Kingdom, 1990 White Eagle, 1990 ==Awards== At Origins 1985, Twilight 2000 was awarded the H.G.
Wells Award for "Best Roleplaying Rules of 1984". ==Reception== Rick Swan and Greg Porter reviewed Twilight: 2000 in Space Gamer No.
Swan commented that "Whether or not Twilight: 2000 becomes a standard remains to be seen, but it certainly fills a niche and does so successfully; I hope it finds an audience with roleplayers and wargamers alike.
As a design, it's nothing spectacular, but as a concept, it's an innovation." Porter commented that "All told, Twilight: 2000 is a tragic waste of [money].
The nice concept and character generation system are completely overrun by innumerable flaws and hopeless violations of the laws of physics." Chris Felton reviewed Twilight 2000 for Imagine magazine, and stated that "Overall, this is a good game, well worth clubbing together for if you belong to a group of experienced players who like free-running games and whose referee can run a scenario from minimal notes.
Rowland reviewed Twilight: 2000 for White Dwarf #68, giving it an overall rating of 5 out of 10, and stated that "it's evident that this game has been written by and for Americans, with little or no understanding of European attitudes or desires." Twilight 2000 was ranked 35th in the 1996 reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time.
Twilight: 2000 is realistic and set in the middle of the breakdown of European society.
According to the developers, the timeline leading to the Twilight War was completely re-written, and no longer focused on a Cold War confrontation between NATO, the Soviet Union and China. The Twilight: 2013 core rules were released on 8 November 2008 as a PDF.
The hard-copy edition is now in print. In December 2010, 93 Games Studio announced it was going out of business. ===Fourth Edition=== In 2020, Free League Publishing announced they had been licensed to publish a 4th edition of the Twilight: 2000 setting.
According to the developers, the timeline leading to the Twilight War was completely re-written, and no longer focused on a Cold War confrontation between NATO, the Soviet Union and China. The Twilight: 2013 core rules were released on 8 November 2008 as a PDF.
This also had the effect of basically future-proofing the game, as anything that happened in reality after that period could be ignored as the event basically wiped out history after that. In 2017 and 2018, there were three new official modules for Twilight: 2000 released online, including a source book for East Africa/Kenya, a new standalone adventure played during the same time as the "Going Home" module and a Korean source book.
This also had the effect of basically future-proofing the game, as anything that happened in reality after that period could be ignored as the event basically wiped out history after that. In 2017 and 2018, there were three new official modules for Twilight: 2000 released online, including a source book for East Africa/Kenya, a new standalone adventure played during the same time as the "Going Home" module and a Korean source book.
The hard-copy edition is now in print. In December 2010, 93 Games Studio announced it was going out of business. ===Fourth Edition=== In 2020, Free League Publishing announced they had been licensed to publish a 4th edition of the Twilight: 2000 setting.
The game will have a new ruleset, different from previous editions, and is scheduled to be released in early 2021. ==Supplements== GDW produced over 40 supplements for Twilight: 2000, including: The Free City of Krakow, 1985 Howling Wilderness, 1988 Survivors' Guide to the United Kingdom, 1990 White Eagle, 1990 ==Awards== At Origins 1985, Twilight 2000 was awarded the H.G.
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